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Ghost Armoury
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Ghost Armoury
Name: Dreaming Spooks
Abilities: The dreaming fangs are a set of six needles that can be launched upon the adversary to implement certain effects onto the person that they happen to strike. (These needles can penetrate through any skin that is 4- else it would simply glance off unless it sticks into something squishy such as an eyeball for instance or the internal functions of the ears.) The needles are coated with sedatives that will initially send messages through the nerves upon impact on the body instructing the brain to release it’s natural narcotics of serotonin inside of the body this will release a sense of euphoria into the victim naturally changing them into a happier mood along with becoming more drowsy and sluggish in their reactions. (Imagine being in the process of an extremely soothing massage.) In some cases this can even cause such a sensation that it will induce sleep, (If endurance is 2-)
Description: The six needles are composed primarily of normal wooden senbons coated within steel tips on both ends for balance, this gives it the cutting power to puncture deeply onto skin. The needles are slotted into two wrist launchers that are usually kept beneath the overcoat sleeves and atop of the undershirt. (4 Int)
Name: Bullet proof vest.
Abilities: It’s a bullet proof vest what do you expect it to do? (3 Int)
Description:
Name: Whispering mists
Abilities: The whispering mists are compressed smoke gas within small orbs that can easily be released when smashed with enough force against a surface. The whispering mist creates an incredibly thick gas extremely in tight rooms, along with this a high pitched squeal of noise is compressed as the smoke pushes outwards with enough pressure if the break was made in one small area, this means that the mist doesn’t only conceal eyesight but also the sound of soft movements, it was perfect for getaways or distractions.
Description: The whispering mists are small orbs that are stacked within one of the pockets of the overcoat, one is usually kept within his pocket when walking outwardly in the open as well disguise or no as you can’t just be too careful. (4Int)
Abilities: The dreaming fangs are a set of six needles that can be launched upon the adversary to implement certain effects onto the person that they happen to strike. (These needles can penetrate through any skin that is 4- else it would simply glance off unless it sticks into something squishy such as an eyeball for instance or the internal functions of the ears.) The needles are coated with sedatives that will initially send messages through the nerves upon impact on the body instructing the brain to release it’s natural narcotics of serotonin inside of the body this will release a sense of euphoria into the victim naturally changing them into a happier mood along with becoming more drowsy and sluggish in their reactions. (Imagine being in the process of an extremely soothing massage.) In some cases this can even cause such a sensation that it will induce sleep, (If endurance is 2-)
Description: The six needles are composed primarily of normal wooden senbons coated within steel tips on both ends for balance, this gives it the cutting power to puncture deeply onto skin. The needles are slotted into two wrist launchers that are usually kept beneath the overcoat sleeves and atop of the undershirt. (4 Int)
Name: Bullet proof vest.
Abilities: It’s a bullet proof vest what do you expect it to do? (3 Int)
Description:
Name: Whispering mists
Abilities: The whispering mists are compressed smoke gas within small orbs that can easily be released when smashed with enough force against a surface. The whispering mist creates an incredibly thick gas extremely in tight rooms, along with this a high pitched squeal of noise is compressed as the smoke pushes outwards with enough pressure if the break was made in one small area, this means that the mist doesn’t only conceal eyesight but also the sound of soft movements, it was perfect for getaways or distractions.
Description: The whispering mists are small orbs that are stacked within one of the pockets of the overcoat, one is usually kept within his pocket when walking outwardly in the open as well disguise or no as you can’t just be too careful. (4Int)
____________________________________________________________________________________________________________
The Ghost- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 18
Registration date : 2011-10-29
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