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H.J Elliot

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Post by H.J Elliot July 5th 2011, 2:41 am

Real Name: Henry James Elliot
Super Hero/Villain/Renegade/etc Name: Mage Masher
Title: Mage Masher, Majutsu-shi (from his time in japan)
Alignment: Hero
Age: 21
Gender: Male
Race: Human? (Canadian)
Hair: Brown
Eyes: Light Brown
Height: 5'11''
Weight: 148lbs

Costume Description/Image: (Thanks to some illusion powers, he can change his appearance slightly to hide his identity)

Personality: With his out of this world lifestyle, H.J.'s personality reflects eccentric mage perfectly, he took to his magical studies like he needed them to breath. He is very knowledgeable in magic related subjects, but knows almost nothing about science, neglecting everything he learn in science class for the sake of his supernatural talents. Ironically, he is very cynical of absurd stories and myths, and aside from magic, finds everything paranormal totally insane. He has his own type of humor, and is wildly sarcastic about situations, even the dangerous ones.

In and out of combat, he is very relaxed and analytical, to the point he usually overthinks things and ends up making them worse. He is very natural in social situations, if a little haughty and abrasive in conversation. He likes to wait things out, and wait for the right moment to speak or attack, it fits in any context. He is very in tune with his emotions, so he doesnt let them get the best of him, unless they do, then he gets very passionate and aggressive.

History: Henry James Elliot was born from a line of magicians, coming into his magic earlier than everyone else in his family. Gaining magic at age 19, he was drafted into his Hero role early, traveling the world and fighting crime. The Elliot family was known for centuries as acting like magical police, keeping the human world safe from magic and supernatural threats.

Without wasting any time, he started working on his magic skills, honing them everyday with intense exercises and study until he was ready to be accepted into the family business. As a magical policeman, he was in charge of keeping the masquerade of the two worlds from meeting. Working part time with the other magical families, they were responsible for fighting and preserving order in the human world, fighting random groups of demons that made it across the dimensions to attack humans.

After his first few missions, he developed a rivalry with the son of the Whitman family, George, and learned to work together with him until they were an unstoppable team. Forming the Young Magicians Society, they began working on their best case yet: Sealing away the Regalia of the Abyss.


Powers: H.J is still learning about the full extent of his magical powers, having only come into them recently, it took him a full year to master his talents and shape it into the magic it is today. In such a short time, he is able to control the "aura" of himself, or others; this is called Telesma. Taking this Telesma does not harm the person in anyway, because they dont use it. Using this energy, he is able to shape it into constructs, but at this point, he can only make polygons. He can change the properties of these polygons, allowing them to stay sturdy, or have a spongy type of exterior.

Magic Reflection His most favored spell, a magical rectangle that refracts all forms of light, creating a rainbow colored shield around the user.

Magic Shot: One of his only attack spells, creating a sphere of energy, he throws it at his opponent, with enough force to hurt like a punch to the face.

Mystic Hand:A utility spell, it grabs objects from far away with a beam of energy, acting like and hand, grabbing anything it touch of holding onto it.

Magic Machine-gun:His other attack spell, its essentially his Magic shot but they are shot out like a machine gun at rapid. It quickly absorbs his magic reserves, and takes at least a minute to activate.

Iris Shield of Flowers: A defensive spell, it creates a spherical barrier around the use to protect him and others from attacks from all sides

Elliot's Amulet: An amulet that contains his illusionary powers, allowing him to change the color of his eyes, hair of face. And once a thread, create an unmoving replica of himself to use as decoy.


Power Grid: 22
STR: 2
SPD: 2
END: 3
INT: 4
EP: 6 (Energy Constructs)
EP2: 2 (Healing Factor)
FS: 3

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Last edited by H.J Elliot on November 27th 2011, 12:24 am; edited 4 times in total
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H.J Elliot Empty Re: H.J Elliot

Post by Super Cutie July 13th 2011, 10:58 pm

Hmm.
You have a few very different powers there.
Spreading your EP so thin really takes bite away from all of them as a whole. Your attack is really, really, really suffering due to that.
I'd think about trimming them down if I were you.

You have a high enough intelligence to make some of those things item (INT)based powers rather than relying on EP.

You might want to have the things like healing and morphing be some sort of magic potion based powers which would use INT. The only drawback is that you'd have to have vials of them on you or at least the resources around you to make them at the time. But the benefit of it freeing up your EP outweighs that slight inconvenience.

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Post by H.J Elliot July 13th 2011, 11:44 pm

how about the healing based on an amulet or something?? cause I kinda want the illusion powers
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Post by Ember_Fangs July 14th 2011, 6:49 am

Maybe it was a spell you put in the amulet and you have to re-charge it when you use it all out? That won't give you an unfair advantage in fighting then if there is a limit ^_^ I think that'd come under INT because you'll be making the storing system.

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Post by H.J Elliot July 16th 2011, 12:26 pm

How about the illusion thing on the amulet, because its not immediately needed all the time, as oppose to the healing...

And Im not much of a fighter (a magical detective mostly) so i really only need my shield spells. (incase were worried about my offense)
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Post by Sono July 16th 2011, 4:30 pm

I like it, though you should probably change the superhero name, usually it reflects their powers or some other attribute. Very Happy

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Post by H.J Elliot July 16th 2011, 9:44 pm

Well, i dont really have a secret identity, since im not a public person, but ill put Mage Masher
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Post by H.J Elliot July 20th 2011, 11:54 pm

How is it now? I added the changes
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Post by Ember_Fangs July 28th 2011, 2:14 pm

Okay, I was talking to Pain about this app and I'm real sorry we kept you waiting so long but this is what we think would work best for you -

1. Get rid of your defensive spells. You can use offensive spells to defend yourself.

2. You can keep the hand blasts and channel your energy through a gun to make energy bullets. That's fine.

3. You'll need to get rid of the amulet. I don't see anyway he could put his illusion powers into an amulet so unless you wanna spend a point on that...


But other wise we suggest you do that then you can split your EP 4 - attack and 2 - Healing or EP 4, Healing 1, Morphing 1.

Or don't do healing and then you could put 2 EP on the telekinisis/magic hand which would probably be better because then you can pick anything up to 225 pounds and put it in the way or something like that. 4 EP on attack 2 EP on magic hand.


Hope that helps.

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Post by H.J Elliot August 2nd 2011, 3:10 am

I kinda like my defensive spells, at best, he's a magic detective, i dont want him smacking people around with offense. His spells are purely for defending or providing some slight damage, im not big on offense.

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Post by Ember_Fangs August 2nd 2011, 3:15 am

... If you don't have attack spells then you are pretty much screwed if you meet anyone who is bad on your own.

But if you just want defence then you're just going to have to just put defence spells up or both your attack and defence will be utterly rubbish and not stand against anything. Go for really strong shielding spells then I guess... If you just want defence. To attack you can just have a gun? If you're a big defence person just put all 6 EP on shielding, I wouldn't waste your points on healing and magic hand if you don't want to fight but if you do you'll have to split it 4 EP defence ad 2 Healing or Magic hand.

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Post by H.J Elliot August 16th 2011, 8:31 pm

But i want to heal too. Im a Non-Action Guy

Ill find some magic gun to use
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Post by The Bolt August 16th 2011, 10:55 pm

Why not make a gun with your INT? You have the INT to make weapons, as well as gadgets. Also even if you're not a combat guy, you still WILL eventually end up fighting someone. So having a means of harming more durable foes would be useful, since you can't really hurt someone with a shield. Also INT can be used to make healing items, so maybe you could take out the healing, and put that point in defence if you want powerful shields. Though this is just my word.
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Post by Da Boss August 21st 2011, 10:10 am

I like the way you have your grid now, but my suggestion would be to utilize our new rule, the item you have is perfectly fine but you dont need 6 INT to have it, id actually say you only need maybe 4 INT for that, since it only changes you cosmetically and your illusion doesnt move, id take the other 3 points off of your total score and beef up your magic abilities, maybe 3 defense, 3 attack and 2 healing? or whatever combination you want
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Post by H.J Elliot October 19th 2011, 7:42 pm

I have been gone for awhile, but i made some changes to my character, how are they?
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