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Wild-Child
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Wild-Child
Seeing as PRIMUS was never approved (at least not to my knowledge) and I had one free slot from scrapping Tempest, I was just going to kick the PRIMUS idea and use the two slots for these guys if it's all right and yes I'm aware they're fairly weak as compared to standard. Noted, however, Wild-Child possesses a few technologies of her own design which I'll post in a bit. Anything in bold is something I just added as it's part of the biography form I use for all of my characters. You needn't bother yourselves with it.
http://superhero-rpg.forumotion.com/t3262-kid-feral
- Wild-Child:
- Real Name: Renae Stevenson
Super Hero/Villain/Renegade/etc Name: Wild-Child (Current), Animal (Former)
Title: N/A
Alignment: Super-Heroine
Citizenship: Manhattan, NY
Birthplace: New York, New York
Education: Currently a Junior in High School
Occupation: Student Otherwise N/A
Age: 17
Gender: F
Race: Caucasian
Hair: Red
Eyes: Grey
Height: 5'3"
Weight: 97
Group Affiliation(s): (Formerly) The Unit, The Wild-Pack (Unofficially Named Trio of Wild-Child, Kid-Feral, and Dynamica)
Known Relatives: Officer Sharon Stevenson (Mother), Rick Stevenson (Father, Deceased)
Reputation: Wild-Child is a very well accepted hero in New York among few more celebrated ones and the many considered to be menaces.
Abilities: Wild-Child is exceptionally intelligent and gifted in electronics and chemistry which has allowed her to create a number of clever devices. She is also imbued with the natural acrobatic grace of a cat and is well versed in Hand-To-Hand Combat, having created her own form of unnamed martial arts that primarily uses her enhanced jumping abilities and reflexes.
Costume Description/Image:
Personality: Before the incident that gave her such powers, Rena was the "Plain-Jane" of her school. No one really tried to know her but no one antagonized her. She was in the middle where every less than impressive teenager is. She was always curious and wanting to be successful. It ultimately landed her on that expedition. She is rather petrified of water despite now naturally being able to swim, mostly in part to a near-death experience as a child. Now she is far more out-going though not much, well recognized in school (though not necessarily in a positive way by all considering she's still a bit of a brainiac). She has a rather notably off-beat sense of humor as well.
History: This gets pretty long so bear with me here.
Unleashing the Animal
Rena had been on a Summer Expedition in Africa when she wanders into unsafe territory by accident after losing her glasses. She's ultimately shot by a hunter who hadn't seen her. The hunter found her on the verge of death and his friend, a man named Klu, nursed her back to health, using a miracle drug he'd developed using some animal blood extracts and herbs among other things. She was revived and taken back to her party by the kind men. Over the course of the next few weeks, she began to feel unbelievably good. She could see without her glasses, lift far greater weights, react more swiftly and move far more quickly that ever before. She'd begun to change into The Animal. After a series of events in her life, she changed her alias to Wild-Child, transferring back and forth between the two before ultimately settling on the latter.
Powers: Her own powers include vastly enhanced strength, speed, agility, reflexes, a danger sense, enhanced jumping ability, enhanced senses, durability, stamina, a sort of stealth mode, predict weather patterns, Immunity to certain Drugs and Toxins, Heightened Pain Tolerance, and is also apparently immune to telepathy. This immunity is because her mind functions like a human's but has certain animal functions. Because of this she is immune to telepathy on a human level but is susceptible to animal telepathy. Given enough anger, she enters a feral rage in which she grows to her peak potential.
Power Grid: The First Represents Pre-Feral Rage. The Second Represents Post
STR: 4 (<5 Tons)
SPD: 3
END: 3
INT:5
EP: 1
FS: 3
STR: 4 (<20 tons)
SPD: 4
END: 4
INT: 5
EP: 0
FS: 3
Power Grid colours: Yellow & Red
http://superhero-rpg.forumotion.com/t3262-kid-feral
Last edited by Soul on October 4th 2011, 1:49 pm; edited 4 times in total
Re: Wild-Child
Pardon this small error on my part. I forgot about Idol. Mercy and Idol makes two so I'll just drop Mercy and use Idol then use the two slots for these guys. Sorry about that.
Re: Wild-Child
"a sort of stealth mode, predict weather patterns, Immunity to certain Drugs and Toxins, Heightened Pain Tolerance, and is also apparently immune to telepathy"
These are EP powers, explain the stealth mode and pain tolerance, the others id say are just 1 EP point for all of them, thats only if immunity to telepathy means mind control or mind reading power
also, your first grid only has 18 points, meaning you can have an extra 2 points here, also your other grid is only 20, btw, shifting in any form is an EP power, meaning your first grid has to have at least 1 for the transformation alone
These are EP powers, explain the stealth mode and pain tolerance, the others id say are just 1 EP point for all of them, thats only if immunity to telepathy means mind control or mind reading power
also, your first grid only has 18 points, meaning you can have an extra 2 points here, also your other grid is only 20, btw, shifting in any form is an EP power, meaning your first grid has to have at least 1 for the transformation alone
Da Boss- Mega Poster!
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Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 958
Location : Florida
Age : 32
Job : Bandit Drake
Humor : Jeridmcelvain@gmail.com
Registration date : 2008-07-24
Re: Wild-Child
The pain tolerence is just another means of saying heightened durability. As for stealth mode it's just being a stealth expert, being imbued with the instincts of various animals, it comes from jungle cats not actually a power but there isn't anywhere to put skills like that. Weather pattern prediction just come with the heightened senses, again as an animal like a dog. As for the drugs/toxins immunity, eh fine with that. I didn't use all of the EP because she doesn't really need all 20. I'm trying to keep her legit to how she's written in my comics. I'll fix the EP thing in a bit. Same with Kid-Feral. I know he has the left over EP, I just don't want to use them.
Re: Wild-Child
Its not extra EP, its extra points, you can put them anywhere, and the sum of those powers would probably only 1 EP, although pain tolerance the way you describe it would be END, and stealth expertise would be FS
Da Boss- Mega Poster!
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Warnings :
Number of posts : 958
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Job : Bandit Drake
Humor : Jeridmcelvain@gmail.com
Registration date : 2008-07-24
Re: Wild-Child
I know what the EP is. I wasn't using them because the set now, EP aside, is how she would be in actuality. And I fixed it for the EP and the "Form shift" thing.
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