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IrEn

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IrEn Empty IrEn

Post by JCN July 20th 2011, 4:05 pm

Real Name: IrEn (Aheereen') (Irene)
Super Hero Name: The Forged Smith
Title:
Alignment: Neutral
Age: 16 (human) 1 (android)
Gender: female
Race: lobotomized human
Hair: short, brown with bits of grey
Eyes: completely white
Height: 5' 6"
Weight: 130 (without metal implants) 160 (with metal implants)

Costume Description/Image: T-shirt with a Looney Tunes logo on it, ankle-length grey gaucho pants that can cinch up at the ankles, and a blue visor that extends down from the implant on her head to cover her face. She also carries a coarse backpack in which she keeps her stuff.

Personality: IrEn is almost emotionless, except for a strong sense of sarcasm and a glimmer of optimism. She is brilliant and used to be proud of the fact, but now she is unable to feel pride. She is also a little bit paranoid, so she doesn't trust easily. She is deathly afraid of the government in general, but especially the department that changed her. She dislikes scientists who study robotics, genetic engineering or anything mechanical. She used to love languages, and still studies them as a means of clinging to her former self. She does this with Looney Tunes as well, since she used to love Looney Tunes. In fact, she carries a small Marvin the Martian figurine in her pocket, hoping that someday she will look at it and feel happiness.

History: Irene's father was a robotics scientist. Irene was born with strong paranoid schizophrenia. When her father realized this, he had her brain scanned and she immediately underwent treatment. Unfortunately, her hallucinations, paranoia, and emotional detachment had developed so much that in order to stabilize her, they would have to conduct a lobotomy. They removed much of her limbic system, leaving the amygdala and some speech areas in the cortex. Some speech areas were removed, so she has trouble speaking. Any emotions left from these cortex areas were instantly absorbed into her amygdala., rendering her virtually emotionless. She no longer hallucinates. One of the scientists viewing the brain scan was an agent from the US government, looking to create a drone police force. When he saw the lobotomy, he knew that an emotionless, stable human being would be the perfect subject to test this technology on. He went to Irene's father and cooked up some official sounding mumbo-jumbo lies to get Irene's father to work on some new technology. This technology was implants to enhance human strength, speed, intelligence, etc. The gov't official told Irene's father that it was going to the military. Once his research was completed, (When Irene was 15) the gov't came and siezed it and Irene immediately. They applied these enhancements to Irene and took advantage of her lobotomized state to almost control her. She would be their crime-fighting machine. Her name was now jokingly written, "IrEn" to accentuate her robotic nature. However, when IrEn escaped, taking with her the remote they used to control her, they immediately shut the program down and began looking for her undercover. Some of IrEn's paranoia is beginning to return. She dyed her growing hair brown (used to be red) and got grey contacts to disguise herself. She is, however, programmed to fight crime, so she follows her programming, all the while looking for her father. It has been a year now, and IrEn is still adapting to her new form.

Powers:
1. Empathy (can sense and radiate emotions) The gov't scientists strengthened her amygdala, her only remaining center of emotion. What little emotions she can now feel are absorbed by her amygdala and forced to the back of her mind. There they are stored up, and although she cannot feel them and show emotion on her face, she can emit emotions, so that people know how she feels. She cannot control other people's emotions, but she can sense their surface emotions.
2. Metal manipulation- Because of her new implants, IrEn can pull, push, lift, heat up, cool down, bend, and break small amounts of metal (without touching them, of course).

Power Grid:
SPD: 3
END: 4
INT: 3
EP: 5
FS: 3

Power Grid:
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Character Image/Description: IrEn is a caucasian 16 year old girl with short, 6-inch dyed brown hair that she grew in the year after she escaped. Her eyes are completely white, but she wears grey contacts. Her legs have robotic bracers that stimulate her movement and her feet are robotic, also. They can be either curved running/jumping feet, or pointed climbing/fighting feet. Her arms have these bracer-like things also, but she covers them with leather so that she just looks like an anime enthusiast, rather than a government machine. She has a band of metal with lights on her forehead that connects to her brain that used to control her, but she barely covers that with her bangs.


Roleplay Sample: IrEn looked around. She might have been worried, but she had lost that ability a year ago. She was not supposed to be in here. She was underage, but she had to get money somehow. She got up and walked toward the poker tables, feeling the new bounce in her step that came from her strange feet. She walked past the slot machines, the roulette table, and the black jack table. She shook her head. She found it hard to believe that people still played those games, when it was obvious that it was almost impossible to win. You had to be a freak at probabilities and physics and not let your own feelings about luck get in your way. She stopped. That described her perfectly. She went over to the Roulette table. She watched the ball launch 10 times. In her mind she calculated the mechanical advantage of the machine, the weight of the ball, the speed of the launch and the probability of the number it landed on. She knew. She knew which number it would land on.

The next game, she walked up and showed her fake ID. The house nodded, "Which numbers?" IrEn put 100 dollars in chips - all of her money - on 32. "Any more numbers?" The house quirked an eyebrow. She shook her head. Thirty-seven to one. Those were her odds of winning now. But she knew she would win. She knew with cold, impersonal, logical clarity. As the ball rolled, she watched it go around while the other members who cast bets got more and more nervous. Tension mounted. She watched and waited. Sure enough, the ball fell into slot 32, went up on the rim, and fell back again. She had won. She radiated surprise, so as to not seem suspicious. Those around her would remember that she had made an expression on her face, even though she had not. She collected her 3,500 dollars in chips, radiating happiness. Then she left, going past the roulette tables to the poker tables. Oh, yes. She would be supported for days, weeks, even. But she couldn't come back to this casino. People would get suspicious. No, she would have to stay out of the gambling world for a few months, making her livelihood elsewhere. It would be harder, but that was the way of things.

IrEn walked out of the casino, having exchanged her chips for her final take in money, 5100 dollars. It made her a target, of course, but she could handle herself. She stepped onto the street. As she walked, she began to think of her father. She wanted to be sad for him, sad for herself, but she couldn't. They had taken that away from her. She heard something. Three loud, percussive bangs in quick succession. Gunshots. Sounded like... a 9 mm. She rushed down the street and turned down a side alley before she even knew what she was doing. Her programming was taking over. She ran to a small pawn shop, inside of which she could see forms silhouetted against the windows. One clearly had a pistol. "Here we go again," she thought, and ran into the pawn shop. Another day, another fight, another numb long stretch of time. Someday, she believed, her numbness would go away, and she would be normal again. It was the only thought that kept her going. But battery life probably also had something to do with it. She would always be this way. This was the end of thought. "Cogito ergo sum." What a load of crap.



Last edited by rinnegato on July 21st 2011, 12:18 pm; edited 4 times in total (Reason for editing : Unapproved)
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JCN

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IrEn Empty Re: IrEn

Post by Ember_Fangs July 20th 2011, 6:24 pm

We kinda need a bit more on the personality. If she knows how she feels but can't show it then she should have emotions still ... Here's a few questions to which the answers you could put in to the personality ^_^

What is she scared of?
What does she like doing?
How does she act around new people?
Is she friendly?
Does she trust people easily?


The grid looks perfect I'll get that sorted for you ^_^;

____________________________________________________________________________________________________________
Scarletta Carleen Jones
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Gracie Marie Daniels
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Arabella Katrina Montez
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IrEn Empty Re: IrEn

Post by JCN July 20th 2011, 6:48 pm

I think I fixed it. Smile
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IrEn Empty Re: IrEn

Post by Ember_Fangs July 20th 2011, 6:52 pm

Perfect, grid added, accepted and moved. =D Enjoy RPing.

____________________________________________________________________________________________________________
Scarletta Carleen Jones
Spoiler:


Gracie Marie Daniels
Spoiler:


Arabella Katrina Montez
Spoiler:
Ember_Fangs
Ember_Fangs
Mega Poster!
Mega Poster!

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Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 1303
Location : England
Age : 29
Job : Cleaner; swim instructor; waitress; journalist
Humor : Russell Howard AKA taking the piss.
Registration date : 2009-09-01

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IrEn Empty Re: IrEn

Post by Super Cutie July 20th 2011, 7:08 pm

I'm gonna unapprove this really quick at Pain's request to suggest that you lower your int down to three and take those extra points and put them into EP. This allows you to split your EP points as 1 empathy/ 4 metal manipulation.

This will allow your character to do heavier lifting and pack more of a punch damage wise.

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IrEn Empty Re: IrEn

Post by JCN July 20th 2011, 10:47 pm

Alright, thanks! I'll do that right now.
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IrEn Empty Re: IrEn

Post by JCN July 20th 2011, 10:50 pm

So, I'm gonna need a new power grid...
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IrEn Empty Re: IrEn

Post by Super Cutie July 20th 2011, 10:53 pm

I'll do it
Spidey

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