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Cybermind

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Cybermind Empty Cybermind

Post by Cybermind January 2nd 2011, 3:50 am

Real Name: David Brown
Super Hero/Villain/Renegade/etc Name: Cybermind
Title:
Alignment: Renegade (I think)
Age:16
Gender: Male
Race: White
Hair: Blond
Eyes: Brown
Height: 5'7''
Weight: 120

Costume Description: Wears Cyber Helmet on his head. Wears dark-blue suit with small curved shields on the four-arms and legs. The shields are bullet-proof.


History: He was created in a cloning experiment intended to create humans with heightened mental abilities in Alaska on behalf of NeuroTech. There, he as lead to believe that he and the other children were created to be "protectors of the world", while in fact the missions they were sent on were in the interests of the company and it's operators.. During an accident when he was being transported to another facility in Canada, he ended up stranded in Dawson City. After reading data from computers there and realized that he had been lied to.

He used his abilities to create false identity and steal money to survive eventually making his way to America.


Personality: He is often skeptical of people's agendas on account of his background. Though once he does feel he can trust someone he is loyal to them and expects the same loyalty back. Once he does know someone he is good matured around them.
He feels guilty about how he goes about surviving, but has come to accept it. Because of his ability to read data from computers he has a high intelligence, though not necessarily wisdom.

Powers: Can seize control of machines and computers with his mind. Usually uses vehicles when he has to fight.

He can read data from computers or data storage mediums that he is touching. He can use computers to attempt to "hack" other computers they can connect to. The time this takes depends on the security of the target machine. However he can instantly read from computers that he is touching.

When within 3 feet of a device with a means of communication (such as Cell Phones or or Internet enabled computers) he can transport himself to any device it can communicate with. He can transport most hand-held items with him with ease, but transporting other people or large objects will cause a delay time before the transport takes place. Doing so depletes his powers for about a minute.

He heals from electricity. Rate depends on the voltage (he can heal very quickly if he can get to a high voltage line).

PowerGrid:
Intelligence: 6
Strength: 1
Speed: 4
Durability: 3
Energy Projection: 6
Fighting Skill: 1

Appearance Description: He is a bit short for his age and keeps his hair tidy. When not in costume he usually wears casual attire of T-Shirt and Blue Jeans.

Roleplay Sample:
David walked into Brown City airport holding only a single handbag. After all, it would be all he needed for now. He walked through the metal detector without a problem, even though his hand bag contained a metal helmet.

As he bordered his plane he showed the ticket stub of a Micheal Foster. He took his seat trying to but his worry behind him. He had seen several shady people around his former apartment. And he wasn't about to take any chances.

As he arrived in the States, he went imminently to the ATM machine and aimlessly pressed buttons and received about two thousand dollars from the machine which he hastily stuffed in his pocket. He briefly remembered when this bothered him, but now it seemed a casual event. He caught a ride on a taxi and asked for tips on a good apartment.


Last edited by Cybermind on January 7th 2011, 8:55 pm; edited 2 times in total
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Cybermind Empty Re: Cybermind

Post by Bash January 2nd 2011, 2:40 pm


____________________________________________________________________________________________________________
The hate inside you breeds!
It's getting hard to breathe.
The walls around you fall.
Your legs are getting weak.
You drop down to your knees!
Your mind’s forsaken you!

Cybermind Bash15
Bash
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Number of posts : 938
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Age : 35
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Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29

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Cybermind Empty Re: Cybermind

Post by VivaLaCult January 2nd 2011, 5:07 pm

I don't like his travel power, for one reason. He practically can go anywhere everywhere at the speed of light.

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Cybermind Wat12
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Cybermind Empty Re: Cybermind

Post by Cybermind January 3rd 2011, 12:38 am

Well for the power-grid thing.

For Intelligence, maybe a 6. Though this is all relevant. Because of his ability he has advanced knowledge of science and technology, as well as most mundane knowledge. But he doesn't know about stuff like magic or surviving in the wild and such.

Strength would just be a 1.

Speed maybe a 3 just to give him a chance lol.

Durability, um. Guess a 4 for healing with his ability.

Energy Projection. For his transportation ability, if I put it at 6 can I keep it the way it is? It says it can transport into other countries at that level. Though it doesn't have much offensive use in standard combat. Really just for espionage and retreat.

Fighting Skill. 1 again. Really doesn't have any specialized training.

And that equals 22 I believe.

____________________________________________________________________________________________________________
Cybermind:
Cybermind 10h3vyb

Sonic Kid:
Cybermind 35jyuer
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Cybermind Empty Re: Cybermind

Post by Bash January 3rd 2011, 12:56 am

The teleport is an iffy power no matter the reason, For this matter in a fight you can instantly "Poof" out of trouble, this makes it overpowered and frustrating to other players. for this reason, you need a drawback, Some examples include, an activation time to use, or maybe a cooldown time.

Healing counts as EP not as DUR. Durability is strictly how well you can take a punch and resist poisons. You may edit your powergird if you want.

Also edit your powergrid into the original app, as well as the drawback to your teleportation.

____________________________________________________________________________________________________________
The hate inside you breeds!
It's getting hard to breathe.
The walls around you fall.
Your legs are getting weak.
You drop down to your knees!
Your mind’s forsaken you!

Cybermind Bash15
Bash
Bash
Mega Poster!
Mega Poster!

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 938
Location : Somewhere in the middle of NOWHERE!!!
Age : 35
Job : workin at a local grocery store.
Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29

http://monster-hunter.forumotion.net

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Cybermind Empty Re: Cybermind

Post by Slamfist January 3rd 2011, 2:11 am

But the way his works he can't. Unless some idiot's walking through a combat scene between 2 superpowered indivduals, he's stuck there.
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Cybermind Empty Re: Cybermind

Post by Bash January 3rd 2011, 2:13 am

valid point but what to stop him from holding one personally?

____________________________________________________________________________________________________________
The hate inside you breeds!
It's getting hard to breathe.
The walls around you fall.
Your legs are getting weak.
You drop down to your knees!
Your mind’s forsaken you!

Cybermind Bash15
Bash
Bash
Mega Poster!
Mega Poster!

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 938
Location : Somewhere in the middle of NOWHERE!!!
Age : 35
Job : workin at a local grocery store.
Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29

http://monster-hunter.forumotion.net

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Cybermind Empty Re: Cybermind

Post by Slamfist January 3rd 2011, 2:15 am

And being able to dial a number and teleport from a battle when it would matter? I see nothing in his app that says he can dial a cellphone extremely quickly in stressful situations Razz
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Cybermind Empty Re: Cybermind

Post by VivaLaCult January 3rd 2011, 2:16 am

I agree with Mat.

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Cybermind Wat12
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Cybermind Empty Re: Cybermind

Post by Bash January 3rd 2011, 2:19 am

speed dail one? thats about as quick as a trigger pull

____________________________________________________________________________________________________________
The hate inside you breeds!
It's getting hard to breathe.
The walls around you fall.
Your legs are getting weak.
You drop down to your knees!
Your mind’s forsaken you!

Cybermind Bash15
Bash
Bash
Mega Poster!
Mega Poster!

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 938
Location : Somewhere in the middle of NOWHERE!!!
Age : 35
Job : workin at a local grocery store.
Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29

http://monster-hunter.forumotion.net

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Cybermind Empty Re: Cybermind

Post by Slamfist January 3rd 2011, 2:33 am

Pull out phone, flip out phone, dial one, send? All in a trigger pull. This also assumes you have enough coordination to push the correct buttons whilst being shot at. I don't see it happening. Besides, who carries a cell phone into battle? They are fairly fragile, so fighting a superhuman with one handy is leaving you a very small chance of that phone even working halfway through the fight.
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Cybermind Empty Re: Cybermind

Post by VivaLaCult January 3rd 2011, 2:42 am

Someone with the power to travel via cellphones would carry a cellphone into battle. Most people don't carry bass guitars into battle either, but because it works with Mosh he does it anyway.

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Cybermind Empty Re: Cybermind

Post by Slamfist January 3rd 2011, 2:46 am

Touche. But I don't see what your problem is. You had a character that could pinpoint the sound of a heart beat from several hundred ffet away and appear there almost instantly. Extremely effective in battle and outside of it as well. This guy can teleport away, if he can get a cell phone out dial someone, and then actually manage to teleport. It has it's flaws pretty well weighted. I think as long as it's understood that he doesn't use stupid situational irony(ie. The guy that the villain killed happened to be talking to his grandmother when the fight started and her being an old senile woman didn't hang up the phone so I teleport there), his power is fine. But I'm obviously out voted so I guess it needs to change. Sorry dude.
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Cybermind Empty Re: Cybermind

Post by Cybermind January 3rd 2011, 6:18 am

Edited. Threw in a cool down time for the transportation ability. Shifted a point from Durability to max out Energy Projection since that seems to be where all of his powers are anyway.

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Cybermind:
Cybermind 10h3vyb

Sonic Kid:
Cybermind 35jyuer
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Cybermind Empty Re: Cybermind

Post by Bash January 4th 2011, 12:26 am

lvl 7 stats are locked. You would have to work for this. so take that off and move it and Ill approve.

____________________________________________________________________________________________________________
The hate inside you breeds!
It's getting hard to breathe.
The walls around you fall.
Your legs are getting weak.
You drop down to your knees!
Your mind’s forsaken you!

Cybermind Bash15
Bash
Bash
Mega Poster!
Mega Poster!

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 938
Location : Somewhere in the middle of NOWHERE!!!
Age : 35
Job : workin at a local grocery store.
Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29

http://monster-hunter.forumotion.net

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Cybermind Empty Re: Cybermind

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