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Rulkara, The Devourer

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Rulkara, The Devourer Empty Rulkara, The Devourer

Post by Ihendrenos January 24th 2011, 10:34 pm

Rulkara, The Devourer Slimyface
Rulkara, The Devourer Rulkara3

REAL NAME: Rulkara
CODENAME/ALIAS: The Devourer
ALTERNATE NAME(S)/NICKNAME(S)/TITLE(S): Harbinger of the Erudar'zeim ,The Defiled One, The Abomination, The Dread Predator, Queen of Ruin.
CREATOR: Ihendrenos
INSPIRATION: Sarah Kerrigan (Starcraft Universe), Rulke the Charon and the Lyrinx species (Tales of the Three Worlds Universe), Species (Movie), Aliens (Movie)

PHYSICAL DESCRIPTION
HEIGHT: 8’3” (252 cm), not including skeletal wings
WEIGHT: 828 lbs (375.6 kg)
EYE COLOR: Golden
HAIR COLOR: Black-green
SPECIES: Erudar’zeim (human genetic descendents)
ETHNICITY: Not Applicable
GENDER: Female
PHENOTYPICAL AGE: Early-Twenties
ACTUAL AGE: Unknown
APPEARANCE:
Rulkara— due to her descent from humanity— has retained a partially human appearance. She possesses a mostly bipedal build and human facial features, not that dissimilar from any other woman in her early twenties and were it not for her other physical characteristics she might be deemed attractive. However, she also has several other unique physical traits present only amongst the Erudar’zeim. She stands massively tall, and due to her muscle and bone density she has a prodigious body weight. Her skin varies in coloration across her body, from a mottled green upon her face to a dark grey across the torso and limbs. Most regions of her body are covered in a glossy golden protective carapace that is an outgrowth of her internal bone structure. Rulkara's eyes are bright golden and glow with their own internal light, fluctuating in intensity depending upon her mood or use of superhuman abilities. Her hair is different from that traditionally belonging to humans, more closely resembling tendrils or stalks— like the segmented legs of an insect. Her fingers forgo nails in exchange for extendable, poisoned claws, and a pair of skeletal ‘wings’ grow out from her back, consisting of elongated segmented spikes that reach down to the level of her knees— the tips of these too excrete a powerful neurotoxin— and are often used as a form of melee weapon, tearing at opponents until they are reduced to bloody shreds. Rulkara— like most Erudar’zeim— forgoes the use of clothing as she has considerable endurance against the elements. The unnatural evolution of the Erudarzeim has also resulted in their primary sexual characteristics becoming covered and protected by bone carapace, which can be withdrawn during mating, while their secondary characteristics have become redundant vestigial organs— though in the case of females the swell of breasts remains even though the surface is bare.

GENERAL INFORMATION
CITIZENSHIP: Not Applicable
PLACE OF BIRTH: The Twisted Realm
MARITAL STATUS: Single
SEXUAL ORIENTATION: Heterosexual
GROUP AFFILIATION(S): The Erudar’zeim Remnants
OCCUPATION(S): Flesh-Reformer
PLACE OF RESIDENCE: Mobile
MORAL ALIGNMENT: Villain (Leaning towards Neutral)

PERSONALITY:
Rulkara— contrary to her appearance— is not actually as evil as she seems or as her enemies would have you believe. Her race has been dedicated to its own self-preservation and continued existence for so many thousands of years, that the will to survive at any cost has become psychologically inbred so that it colours her every thought and deed. While she is willing to do anything to preserve her own life and the life of her kind, she is otherwise honourable, capable of showing great nobility and kindness, and generally shows respect to others who are not an impediment to her goals or a threat to her existence.

While from humanities point of view, she would have to be considered a villain that imperils the survival of our race— from the view of her own people, she would be considered a heroine who risks everything for their continued existence and to save them the tormented and nightmarish life that has been thrust upon them within the Twisted Realm. While she does regret loss of life, there is no action she is unwilling to perform to ensure the Erudar’zeim survive— even if it means their survival comes at the price of humanities.

Her view of humankind is mixed— she knows that she is descended from human beings and is envious of humanities cultures and its art, music and other forms of expression. She also despises humanities seemingly inherent lack of co-operative behaviour and self-destructive tendency towards warring upon one another—giving her the opinion that control of the Earth needs to be handed over to those better suited, such as her kind. She sorely feels the absence of a set of traditions and culture to call her own— that of the Erudarzeim having been lost in the Twisted Realm millennia ago. Almost as important as finding a way to save and bring her people to Earth is to find the lost origins and civilization of the Erudarzeim amongst its ruined civilizations.

HISTORY:
Many long millennia ago an ancient human civilization found itself outcast and exiled, fleeing into another reality in search of safe haven from their enemies— what they found was a nightmare far worse than that which they fled— the Twisted Realm, an infinite space constantly in flux where the rules of reality such as the solidity of matter, flow of time and distance can change from one moment to the next without any apparent warning. A Darwinian hell where the only laws are ‘survival of the fittest’ and ‘eat or be eaten,’ where the energies of that place cause mutations to occur and evolution to accelerate at an insanely unprecedented pace— thousands of sentient species constantly gaining new traits and abilities from one generation to the next, always seeking a competitive edge to wipe out their neighbours, feed upon them and steal the few scant resources that are available amongst the barren lifeless rocks, hellish hot suns and mazes of space-time rifts. Life in the Twisted Realm is fleeting and brutal, where anything that lives within it must constantly remake itself in order to adapt to the needs of survival– the only lifestyle is to hunt and kill and hope for a fleeting chance of escape through some chance alignment of planets opening a gateway outside or for some foolish magician or scientist to accidentally open a portal into the Twisted Realm through which escape is possible.

The Erudar’zeim long ago lost their true name— their present one meaning ‘The Lost Ones’ in their language— and gave up their cultural identity in the Twisted Realm, concentrating upon survival and using their knowledge of genetics and flesh-reforming magics to augment their abilities as much as possible in order to save themselves in a place where normal science and mechanical engineering was next to useless. Millions perished in the first few weeks, until only hundreds of thousands remained. Then when there was just a few thousand, they clung to life desperately for millennia. Finally a scant two hundred remain, steadily ground down by the unrelenting savagery of that hungry hell-hole. Despite their improvements to themselves, life in the Twisted Realm has proved too unforgiving for the Erudar’zeim— they now only have one chance to survive; Earth.

Only now in their twilight do the Erudar’zeim have the smallest of chances of escape— one of their number, Rulkara, has by chance been brought to Earth by an unwitting magus experimenting with dimensional magics. In her maddened dash for freedom she regrettably killed the mage out of hand and closed the portal behind her. She must now make up for her clumsy mistake by finding a way to open Earth to that other reality and save her people— even if it unleashes hell and plunges Earth itself into the Twisted Realm.

ABILITIES
  • Damage Regeneration
    Classification: Biological Power
    Description: Rulkara’s body contains a dense store of spare bio-mass made from other living organisms that she consumes— her bodies cell structures are able to rapidly adapt and utilize this bio-mass to regenerate injuries up to the point where the store of bio-mass is depleted— then she will enter a berserker state in order to consume humans or animals and replace it.
    Limitations: Small to medium-sized wounds heal in seconds, larger wounds in minutes. Fatal wounds that puncture her major organs will trigger a berserker state regardless.

  • Berserker State
    Classification: Biological Power
    Description: When severely wounded or starved for sustenance and bio-mass to regenerate injuries, Rulkara lapses into a feral berserker state— a biological adaptation of the Erudar’zeim acquired in the Twisted Realm to increase chances of survival. In this state, she looses most of her higher cognitive abilities and her brain relaxes the restraints it places upon the body’s physical capabilities, allowing temporary muscular performance and increase of speed at elevated levels beyond the norm. Rulkara will remain in this state until she sates herself if she’s simply hungry or, until she finds a safe haven to form a regenerative chrysalis if she’s suffered a lethal injury. If she’s hungry as well as severely injured, she will remain in the berserker state until she feeds sufficiently to form and enter a chrysalis to recover from her wounds.
    Limitations: The berserker state cannot be triggered consciously and only occurs when Rulkara is starving or acquires wounds that will eventually prove lethal unless healed.

  • Regenerative Chrysalis
    Classification: Biological Power
    Description: Required when Rulkara has acquired lethal injuries that have punctured or destroyed major organs— Rulkara’s body will begin to rapidly excrete a viscous web-like fluid from her pours that will quickly harden into an extremely hard and almost impenetrable cocoon. Whilst inside Rulkara’s metabolism and physiology will undergo several short-lived chemical alterations to enhance the healing process. This state will last several hours at least and will vary depending on how close to death Rulkara was before entering the chrysalis. It will then take about an hour for Rulkara to beat her way out of the chrysalis with her normal level of strength.
    Limitations: Requires a relatively safe location in order to be performed and about a dozen minutes to a half hour to actually enter the chrysalis state. If by chance she’s found in vulnerable in the cocoon, the chrysalis itself has endurance comparable to Rulkara’s own at Level 6.

  • Genetic Mimicry
    Classification: Biological Power
    Description: When Erudar’zeim kill and consume other living beings they continue to store the genetic code within their bodies for numerous later uses. One of which is Genetic Mimicry— Rulkara can assume the external appearance of the individual she ate by consciously creating and entering a cocoon similar to that used for healing.

    Limitations: When assuming the identities of individuals smaller than her she will shed considerable mass in the chrysalis and lose 1 stat level for strength and 2 for durability. Larger beings cause no loss of ability, but she can only reach a maximum size of around 10 feet in height. To recover her original form, she needs to enter another cocoon and consume an equal amount of bio-mass to that which she lost— if any. The length of transformation takes several hours.

  • Genetic Alteration
    Classification: Biological Power
    Description: Erudar’zeim use a form of Alteration magic— the last remnant of their culture on Earth— to change the genetic coding of their unborn and other creatures— this can only be performed on plants or small animals like rodents, cats and dogs or infants in the case of larger animals. This is used primarily to create organic devices, tools, weapons or genetically engineered soldiers. Once the alterations are made, the creature’s new genes often let them increase in size considerably after feeding, in addition to providing numerous other abilities
    Limitations: Requires direct physical contact as well as several days for the transformation to run its course. Only plants or small animals can be altered.

  • Hostile Biochemistry
    Classification: Biological Power
    Description: The biology of Erudar’zeim has adapted to made themselves unpalatable as prey to all but the most formidable creatures of the Twisted Realm. Their blood contains an organic acid compound that reacts with and dissolves flesh and all but the most formidable metals. Their claws and skeletal wings excrete a neurotoxin that inhibits the neurotransmitters in most organisms, resulting in temporary sluggish movement and reduced reaction rate whilst under its influence.
    Limitations: Doesn’t effect anyone with 5 or greater Endurance.

  • Limited Telepathy
    Classification: Biological Power
    Description: The Erudar’zeim have a limited capacity for telepathic speech— possible only between each other, their organic constructs and their genetically altered creations.
    Limitations: Limited to around 50 miles.

POWER GRID

Natural State:
Intelligence: 4 (Highly intelligent, possesses considerable knowledge and skill in the area of genetic manipulation)
Strength: 4 (Can lift up to approximately 200 tons)
Speed: 1 (Normal human movement speed)
Durability: 6 (Body is immune to disease and most forms of conventional weaponry due to dense bone carapace and damage resistant skin. Body hardly ages.)
Energy Projection: 5 (Level 5 regenerative abilities with limitations, genetic manipulation abilities).
Fighting Skills: 2 (Untrained but with considerable experience)

Berserker State:
Intelligence: 0 (Reduced to animal-level cognitive abilities)
Strength: 5 (Can lift up to 1000 tons)
Speed: 4 (Can run up to at 100 mph)
Durability: 6 (Body is immune to disease and most forms of conventional weaponry due to dense bone carapace and damage resistant skin. Body hardly ages.)
Energy Projection: 5 (Level 5 regenerative abilities with limitations, genetic manipulation abilities – some lost due to decreased intellect)
Fighting Skills: 2 (Untrained but with considerable experience – presents itself in this state as a kind of animal cunning and limited awareness of danger)

ROLEPLAY SAMPLE

Click on spoiler to view role-play sample:

Spoiler:



Last edited by Ihendrenos on January 25th 2011, 3:23 am; edited 13 times in total
Ihendrenos
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Rulkara, The Devourer Empty Re: Rulkara, The Devourer

Post by Ihendrenos January 24th 2011, 10:35 pm

My final character... still working on it.
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Rulkara, The Devourer Empty Re: Rulkara, The Devourer

Post by Ihendrenos January 25th 2011, 3:03 am

Most of its up; just need to write the RP sample now...
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Rulkara, The Devourer Empty Re: Rulkara, The Devourer

Post by Wilbert Jackson January 28th 2011, 9:17 am

Brotha dun love da template you use foh yo characters. I read ova yo powahs and dey seem fine to me so I'ma just approve yo ass ight?

Yo if you don't mind, can a brotha use yo template?

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Rulkara, The Devourer Empty Re: Rulkara, The Devourer

Post by Bliss April 25th 2011, 3:15 am

trashed

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Humor : [16:00:27] devistation : bliss you only bann me because you are scared you use your moderator powers to get rid of people u know is right but hate because they are right but if anything there is treatment for your disease of being scared of better people so you should go by some have fun bye bye
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