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Short Potential System
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Short Potential System
Note: This is just a break down of the levels. This section is not completely essential to read; just go off of color and amount if you don't want to read. Also if you have a regular human do not complain that you drop off the system in that you have 0 in most things. You are free because this system is based with superhuman. If you want I can make a separate system for non-supers but this system was designed for people to be SUPER.
-------------------------------------------------------------------------------
The long potential system will be available! The potential system is created so that there is potentially more types other than blaster, brute, or speedster. Not only that, but I was thinking their would be event feats for the storyline. Like a person flying up to a meteor and pushing it back using 1,000,000 tons for that part of the story only.
Alright I have made energy projection to fit your basis on healing. With this energy projection system you can get 3 custom abilities of equal strength. 1 powerful ability and a power equal to half the stronger one's strength. Two Powerful powers, one regular power. 1 extremely powerful power with no others. (I.E. An extremely powerful ability is to regrow limbs.)
Intelligence works in how large your brain is in pounds, and IQ. Just so you know that it will cost you at least one power; touch in energy projection to use 100% of your brain. Because as a human you only use 90% at a time. The average brain goes up to 1400 grams which is the beginning for a full grown brain (Age 18) that is 3.1 pounds. At 14 pounds your brain weighs 6,350 grams. Also the powers telepathy and telekinesis (due to the abilities actually being usable by someone with that kind brain matter) you get those at the first and last levels of red respectively. I realize that intelligence is basically useless except for solving technical powers and for looking cool. So here's a graceful give away.
Telepathy: 50 mile diameter base + 5 miles diameter per level.
Telekinesis: Five tons of weight
Durability is in tons. Now having about 3 more or less durability than someone has strength will allow you to survive their punch. I'll explain; when I say 25% damage that means compared to someone with equality. This is if a person has no armor and no regeneration, and is hit in chest by a person with just a bare fist. We are talking maximum tons you can go up to that level to the maximum tons you can go up to in durability
4 durability over someone's strength = 0% damage (Guy's breaking his arm in three places)
3 durability over someone's strength = 25% damage (Guy's breaking his arm in two places)
2 durability over someone's strength = 50% damage (Guy's breaking his arm in one place)
1 durability over someone's strength = 75% damage (Guy's wrist is going to be sore)
Equal to someone's strength = Punch Harms you (Pain in that area for a small bit of time)
1 durability under someone's strength = 125% damage (Area is going to be sore)
2 durability under someone's strength = 150% damage (Cracked rib)
3 durability under someone's strength = 175% damage (Broken rib)
4 durability under someone's strength = 200% damage (Literal punch through to the heart)
Fighting style is pretty cool out of all of them. Fighting style allows someone to master absolutely no style, but still be on par with someone who has mastered a style. So say you are a master of nothing v.s a master of kung fu, you will be equals due to you both being masters. A style is strictly for rp purposes unless you created your own. Street fighting counts as a style as well. You can even have a custom style if you are willing to go with it.
Finally working out any of these is possible. You can only train your stats up to the top of your color if you so choose to. A full 1000 word topic per point in the quest section.
---------------------------------------------------------------------------------
39 for non-flyers
35 for flyers
Just so you know, you do not have to go the the exact limit of a level you are at.
Intelligence:
Green
0: Up to 3.1 lbs.
1: Up to 3.9 lbs.
2: Up to 4.7 lbs.
3: Up to 5.5 lbs.
4: Up to 6.3 lbs. (Genius)
Yellow
1: Up to 7.1 lbs.
2: Up to 7.9 lbs.
3: Up to 8.7 lbs.
4: Up to 9.5 lbs. (Super Genius)
Red
1: Up to 10.3 lbs. (Inherit telepathy)
2: Up to 11.1 lbs.
3: Up to 12.9 lbs.
4: Up to 14 lbs. (Inherit telekinesis)
Strength:
Green
0: Under body weight up to double body weight
1: double body weight to 8 tons
2: 9 tons up to 16 tons
3: 17 tons up to 25 tons
4: 26 tons up to 33 tons
Yellow
1: 34 tons up to 41 tons
2: 42 tons up to 50 tons
3: 51 tons up to 58 tons
4: 59 tons up to 66 tons
Red
1: 67 tons up to 75 tons
2: 76 tons up to 83 tons
3: 84 tons up to 91 tons
4: 92 tons up to 100 tons
Speed:
Green
0: 1 mph up to 25 mph
1: 26 mph up to 125 mph
2: 126 mph up to 250 mph
3: 251 mph up to 375 mph
4: 376 mph up to 500 mph
Yellow
1: 501 mph up to 625 mph
2: 626 mph up to 761 mph (Mach 1)
3: 762 mph up to 880 mph
4: 881 mph up to 1000 mph
Red
1: 1001 mph up to 1125 mph
2: 1126 mph up to 1250 mph
3: 1251 mph up to 1375 mph
4: 1375 mph up to 1500 mph (Mach 2)
Durability:
Green
0: Under body weight up to double body weight
1: double body weight to 8 tons
2: 9 tons up to 16 tons
3: 17 tons up to 25 tons
4: 26 tons up to 33 tons (Bullet Proof)
Yellow
1: 34 tons up to 41 tons
2: 42 tons up to 50 tons
3: 51 tons up to 58 tons
4: 59 tons up to 66 tons (Invulnerable)
Red
1: 67 tons up to 75 tons
2: 76 tons up to 83 tons
3: 84 tons up to 91 tons
4: 92 tons up to 100 tons (Indestructible)
Energy Projection:
Green
1: Touch (Required for minor healing) (Two powers)
2: Short Range
3: Medium Range
4: Long Range
Yellow
1: Touch (Required for major healing) (three powers; one powerful power and a regular power; or one extremely powerful power.)
2: Short range
3: Medium Range
4: Long Range
Red
1: Touch (Required for limb and organ regrowth) (Four Powers; Two Powerful Powers, and One Regular Power; One Powerful Power, and Two Regular Powers; One Extremely Powerful Power, and one regular power; or One Incredibly Powerful Power)
2: Short Range
3: Medium Range
4: Long Range
Fighting Style
Green
1: No style, Basic
2: No style, Intermediate
3: No style, Expert
4: No style, Master
Yellow
1: One style, Basics
2: One style, Intermediate
3: One style, Expert
4: One Style, Master
Red
1: Two styles; Basics
2: Two styles; Intermediate
3: Two styles; Expert
4: Two styles; Master
-------------------------------------------------------------------------------
The long potential system will be available! The potential system is created so that there is potentially more types other than blaster, brute, or speedster. Not only that, but I was thinking their would be event feats for the storyline. Like a person flying up to a meteor and pushing it back using 1,000,000 tons for that part of the story only.
Alright I have made energy projection to fit your basis on healing. With this energy projection system you can get 3 custom abilities of equal strength. 1 powerful ability and a power equal to half the stronger one's strength. Two Powerful powers, one regular power. 1 extremely powerful power with no others. (I.E. An extremely powerful ability is to regrow limbs.)
Intelligence works in how large your brain is in pounds, and IQ. Just so you know that it will cost you at least one power; touch in energy projection to use 100% of your brain. Because as a human you only use 90% at a time. The average brain goes up to 1400 grams which is the beginning for a full grown brain (Age 18) that is 3.1 pounds. At 14 pounds your brain weighs 6,350 grams. Also the powers telepathy and telekinesis (due to the abilities actually being usable by someone with that kind brain matter) you get those at the first and last levels of red respectively. I realize that intelligence is basically useless except for solving technical powers and for looking cool. So here's a graceful give away.
Telepathy: 50 mile diameter base + 5 miles diameter per level.
Telekinesis: Five tons of weight
Durability is in tons. Now having about 3 more or less durability than someone has strength will allow you to survive their punch. I'll explain; when I say 25% damage that means compared to someone with equality. This is if a person has no armor and no regeneration, and is hit in chest by a person with just a bare fist. We are talking maximum tons you can go up to that level to the maximum tons you can go up to in durability
4 durability over someone's strength = 0% damage (Guy's breaking his arm in three places)
3 durability over someone's strength = 25% damage (Guy's breaking his arm in two places)
2 durability over someone's strength = 50% damage (Guy's breaking his arm in one place)
1 durability over someone's strength = 75% damage (Guy's wrist is going to be sore)
Equal to someone's strength = Punch Harms you (Pain in that area for a small bit of time)
1 durability under someone's strength = 125% damage (Area is going to be sore)
2 durability under someone's strength = 150% damage (Cracked rib)
3 durability under someone's strength = 175% damage (Broken rib)
4 durability under someone's strength = 200% damage (Literal punch through to the heart)
Fighting style is pretty cool out of all of them. Fighting style allows someone to master absolutely no style, but still be on par with someone who has mastered a style. So say you are a master of nothing v.s a master of kung fu, you will be equals due to you both being masters. A style is strictly for rp purposes unless you created your own. Street fighting counts as a style as well. You can even have a custom style if you are willing to go with it.
Finally working out any of these is possible. You can only train your stats up to the top of your color if you so choose to. A full 1000 word topic per point in the quest section.
---------------------------------------------------------------------------------
Short Potential System
39 for non-flyers
35 for flyers
Just so you know, you do not have to go the the exact limit of a level you are at.
Intelligence:
Green
0: Up to 3.1 lbs.
1: Up to 3.9 lbs.
2: Up to 4.7 lbs.
3: Up to 5.5 lbs.
4: Up to 6.3 lbs. (Genius)
Yellow
1: Up to 7.1 lbs.
2: Up to 7.9 lbs.
3: Up to 8.7 lbs.
4: Up to 9.5 lbs. (Super Genius)
Red
1: Up to 10.3 lbs. (Inherit telepathy)
2: Up to 11.1 lbs.
3: Up to 12.9 lbs.
4: Up to 14 lbs. (Inherit telekinesis)
Strength:
Green
0: Under body weight up to double body weight
1: double body weight to 8 tons
2: 9 tons up to 16 tons
3: 17 tons up to 25 tons
4: 26 tons up to 33 tons
Yellow
1: 34 tons up to 41 tons
2: 42 tons up to 50 tons
3: 51 tons up to 58 tons
4: 59 tons up to 66 tons
Red
1: 67 tons up to 75 tons
2: 76 tons up to 83 tons
3: 84 tons up to 91 tons
4: 92 tons up to 100 tons
Speed:
Green
0: 1 mph up to 25 mph
1: 26 mph up to 125 mph
2: 126 mph up to 250 mph
3: 251 mph up to 375 mph
4: 376 mph up to 500 mph
Yellow
1: 501 mph up to 625 mph
2: 626 mph up to 761 mph (Mach 1)
3: 762 mph up to 880 mph
4: 881 mph up to 1000 mph
Red
1: 1001 mph up to 1125 mph
2: 1126 mph up to 1250 mph
3: 1251 mph up to 1375 mph
4: 1375 mph up to 1500 mph (Mach 2)
Durability:
Green
0: Under body weight up to double body weight
1: double body weight to 8 tons
2: 9 tons up to 16 tons
3: 17 tons up to 25 tons
4: 26 tons up to 33 tons (Bullet Proof)
Yellow
1: 34 tons up to 41 tons
2: 42 tons up to 50 tons
3: 51 tons up to 58 tons
4: 59 tons up to 66 tons (Invulnerable)
Red
1: 67 tons up to 75 tons
2: 76 tons up to 83 tons
3: 84 tons up to 91 tons
4: 92 tons up to 100 tons (Indestructible)
Energy Projection:
Green
1: Touch (Required for minor healing) (Two powers)
2: Short Range
3: Medium Range
4: Long Range
Yellow
1: Touch (Required for major healing) (three powers; one powerful power and a regular power; or one extremely powerful power.)
2: Short range
3: Medium Range
4: Long Range
Red
1: Touch (Required for limb and organ regrowth) (Four Powers; Two Powerful Powers, and One Regular Power; One Powerful Power, and Two Regular Powers; One Extremely Powerful Power, and one regular power; or One Incredibly Powerful Power)
2: Short Range
3: Medium Range
4: Long Range
Fighting Style
Green
1: No style, Basic
2: No style, Intermediate
3: No style, Expert
4: No style, Master
Yellow
1: One style, Basics
2: One style, Intermediate
3: One style, Expert
4: One Style, Master
Red
1: Two styles; Basics
2: Two styles; Intermediate
3: Two styles; Expert
4: Two styles; Master
Last edited by Potentially on October 1st 2010, 8:28 am; edited 19 times in total
Potentially- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 88
Registration date : 2010-07-07
Re: Short Potential System
My character has a massive variety of powers, (check out his app) how would that work? I don't want him to lose powers to adapt to this new system.
Guest- Guest
Re: Short Potential System
It is proportionately the same so just take your stats now. Minus 3 from them all and then multiply by 3. If your stats go lower than 0 they stay at 0 and don't go into negatives.
(Old stats - 3) * 3 = New stats
This is also completed. Here's some new categories you should consider adding to the template.
Lift Weight: (How much you can hold over your shoulders in pounds.)
Speed: (How fast you can run in mph.)
(Old stats - 3) * 3 = New stats
This is also completed. Here's some new categories you should consider adding to the template.
Lift Weight: (How much you can hold over your shoulders in pounds.)
Speed: (How fast you can run in mph.)
Last edited by Potentially on September 15th 2010, 1:21 am; edited 1 time in total
Potentially- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 88
Registration date : 2010-07-07
Re: Short Potential System
Do not make new characters to this yet. This will probably be implemented next chapter. This is in concept development, and is currently in evaluation.
Bash- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 938
Location : Somewhere in the middle of NOWHERE!!!
Age : 35
Job : workin at a local grocery store.
Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29
Re: Short Potential System
New: As you go up in colors they start to cost more!
Green costs 1 point per level
Yellow costs 2 points per level
Red costs 3 points per level
It is a good idea to allow people to go up to maximum.... Cause hey let's face it, if it takes 24 out of the 35/39 (flyer/nonflyer) they aren't going to go all the way to the top.
Green costs 1 point per level
Yellow costs 2 points per level
Red costs 3 points per level
It is a good idea to allow people to go up to maximum.... Cause hey let's face it, if it takes 24 out of the 35/39 (flyer/nonflyer) they aren't going to go all the way to the top.
Potentially- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 88
Registration date : 2010-07-07
Re: Short Potential System
No. Points cost the same always. Limit maximum levels unless you have permission from an admin.
Slamfist- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 1686
Location : Morrisville, North Carolina
Age : 34
Job : Student
Humor : More inside jokes than should be allowed
Registration date : 2008-11-28
Re: Short Potential System
The limit is that you can only go up to level 4 yellow.
6 points in your grid is equal to 9 points in this grid. That's enough to fill up green, yellow, and one point of red. So just make it level 4 yellow as the maximum.
6 points in your grid is equal to 9 points in this grid. That's enough to fill up green, yellow, and one point of red. So just make it level 4 yellow as the maximum.
Potentially- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 88
Registration date : 2010-07-07
Re: Short Potential System
Noted. One question: Can you make a picture powergrid?
Bash- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 938
Location : Somewhere in the middle of NOWHERE!!!
Age : 35
Job : workin at a local grocery store.
Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29
Re: Short Potential System
This is what pain's application would look in convergence. It only looks like this because the old system and this system are barely compatible.
Potentially- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 88
Registration date : 2010-07-07
Re: Short Potential System
Well not an actual powergrid. a visual chart based on this system. Can you make something original?
Guest- Guest
Re: Short Potential System
No because I built this system to expand upon the powergrid... This system was supposed to make it more balanced, simpler, and give more individuality.
Here is what my character's grid would look like when he is made in the system.
Here is what my character's grid would look like when he is made in the system.
Potentially- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 88
Registration date : 2010-07-07
Re: Short Potential System
Ok. thats what I wanted. Thats good. thxs
Bash- Mega Poster!
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 938
Location : Somewhere in the middle of NOWHERE!!!
Age : 35
Job : workin at a local grocery store.
Humor : Shoving Food into a bag and eating your money!?!
Registration date : 2009-10-29
Re: Short Potential System
Normal
Doomsday
Doomsday
Potentially- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 88
Registration date : 2010-07-07
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