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Sexual Content 2: Sexual content is permitted. References and writing about genitalia and sex acts are permitted, but explicit detail is not. Fade to black, or use the dotdotdot rule. (Let's keep it PG-13.)
Violence 2: Graphic violence is permitted. Explicit description or in-game narration violence is allowed.
Despite these ratings, keep in mind that there is a limit, and you should not cross it just to garner attention. Also, resorting to curse words is also like adding senseless fluff to your posts.
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Superhero RPG does not own any content written or distributed by Marvel or DC Comics. All of the content referencing to Marvel or DC belongs to its rightful owners. Superhero RPG does not claim rights to any materials used such as Comic Book, Movie, or Video game character images. Superhero RPG does retain the rights to any and all posts made by the original authors that are a part of SuperheroRPG.
Copyright © 2008-2024 by Chellizard, Spirit Corgi, Atlas, and Pain. All rights reserved. No part of this website may be reproduced or transmitted in any form without the written permission of the author or the Site Owners.
Stormwing
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Approved Heroes
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Stormwing
STORMWING
"Oh, now you're in for a shock!"
The Bio
Real Name: Michael Tarrant
Hero Name: Stormwing
Title: The Human Thunderbolt
Alignment: Neutral Good
Age: 18
Gender: Male
Race: Superhuman, tanned Caucasian
Hair: Black (dyed grey tips), short & spiky
Eyes: Light blue, ellipsoid
Height: 5ft 11in
Weight: 145lbs
The Looks
The Personality
Michael is generally a nice guy and quick with a joke, but when even he gets serious, something is very wrong. He'll often use quips to distract opponents or hide his fear in the face of danger. Sometimes, if he's really angry, lightning will spark all over his body and his wings will pop out if they aren't already; as a result, he has to keep his emotions in check for fear of accidentally outing himself to the public. Michael is also a bit of a rebel, going against rules he feels aren't doing any good for anyone but the makers.
The Story
Michael Tarrant was a fairly ordinary boy, albeit one with a rebellious streak and a love for superheroes. He frequently skipped classes, paid little attention when he was in school and was in trouble more often than not. It was only under the threat of expulsion that his defiance stopped completely, and that was when his true academic potential shone through. When exams came, he aced nearly all of them, much to his parents' surprise. To celebrate Michael's success, his parents took him for a meal at his favourite restaurant. It was on the way back that tragedy struck; his family was subject to a mugging gone wrong. When the mugger demanded that he empty his wallet, Michael's father refused, leading to the mugger shooting his wife in the chest, then the father, but in the head. Terrified by what he saw, Michael started running. Where to, he didn't know; it didn't matter. All he knew was that he had to get away from the man with a gun. Later that night, in a state of depression, he jumped off the roof of the local church. Instead of crashing face-first into the pavement, however, he had somehow stopped midair. Looking behind him, he saw a pair of massive grey wings sprouting from his back. Depression turning to astonishment to anger, he started flying around, looking for his parents' killer. Soon enough, the man was cornered in an alley, where Michael picked him up by the neck and flew back to the roof of the church. "Anything you'd like to confess?" he asked, holding the murderer by the edge. A choked response came. "N-nothing you would u-understand, k-kid."
"Suit yourself," Michael replied, his voice laced with acid, before throwing the man. What he didn't expect was for him to float back up, carried by Rook, his idol. "Excuse me, but I think you dropped this," the hero remarked, stunning both his passenger and Michael, before setting the man down. The teen, retracting his wings, explained what had transpired, his voice trembling, Rook listening patiently. When he was done, the hero spoke. "While I do understand your desire for justice, this isn't the way to do it. Trust me, I was the same way when I started. Killing is never a good first resort; then, you're no better than the bad guys. Tell you what, there's a new school that trains heroes. If you're interested, come to this rooftop by 11 pm any night. I'll be here. Right now though, you need to rest. I'll see you home safely, then I'd better get back to patrolling. Crime isn't going to stop itself, you know."
Arriving at Michael's house, Rook told him to consider the offer, before flying off into the night. The next day, at 11 pm sharp, Michael was on the rooftop again. Not to jump this time, but to join something bigger than himself. That was 2 years ago. Now, Michael, having discovered his storm manipulation powers and going by Stormwing, has learned that justice, not vengeance, is the best way to protect his city, though he still holds a vendetta against the man who killed his parents, but is happy knowing he is serving multiple life sentences in prison.
The Priority
- Agility
- Strength
- Reaction
- Endurance
The Powers
- Wing Manifestation: Michael can grow a pair of wings out of his back at will, allowing him access to more abilities:
- Flight: Michael can use his wings to fly at Mach 0.5 (380 mph) with gloves on (Mach 5 [3806 mph] with gloves off).
- Storm Manipulation: Michael can create and control wind, rain & lightning (taking gloves off increases power considerably- increases maximum wind speed, rainfall intensity, and lightning voltage & frequency). Also grants full immunity to electricity.
- Small Arms Resistance: Michael's wings can stop most forms of light gunfire (pistols, SMGs etc.).
- Aerial Adaptation: Michael can adapt to high or low air pressure, can breathe even the thinnest air and is immune to high wind friction and vertigo.
- Enhanced Senses: Michael's eyesight and hearing are far superior to a normal man's.
The Skills
- Talented Athlete: Due to his history in various amateur sports, Michael is skilled in a variety of physical activities.
- High Intelligence: Michael is deceptively smart, especially concerning electronics & electrodynamics. He often comes up with new ways to use his powers on the fly.
- Near-Peak Physiology: Michael is close to the pinnacle of fitness for his age.
- Unarmed Combat: Michael has undergone mid-level martial arts training at Ravenwood Academy; he primarily uses Krav Maga.
The Weaknesses
- Obvious Weak Spot: As the source of his powers, Michael's wings would be priority targets for an opponent, as, without them, he's just an ordinary man. Basically, no wings → no powers.
- Ophidiophobia: Due to an incident in his childhood, Michael has a great fear of snakes, rendering him near-paralysed if he sees one.
- Lightning Doesn't Hurt, Everything Else Does: Michael has no damage resistances other than to electricity; as such, any non-electrical attack would hurt the same as it would any civilian.
- Being Inside Sucks: Michael can only create storms outside, and most rooms are too small for him to fly efficiently.
- Sensory Overload: Due to his enhanced senses, Michael is more sensitive to bright lights and high-pitched or loud noises than most other people.
- Inexperience*: Michael is only 18 years old, and only manifested his powers 2 years ago.
(*Note: It is theorized that, as he ages, his powers will get stronger, with the potential to become one of the most powerful heroes in the world in terms of sheer destructive force.)
The Items
Power-Limiting Gloves- Prevents accidental use & limits the level of Michael's powers
The Fluff
Whenever they are out, Michael's wings emit tiny bolts of lightning, and flapping them causes mighty thunderclaps.
The RP Sample
As the rain pours down on the city streets, a perfectly dry winged figure stands atop a building, watching, waiting. Then, in the distance, the distant wail of police sirens catches his ear. "Well, that's my cue," the hero states, stretching his wings out. Taking a running jump off the edge, the man leaps into the air, followed by a crack of thunder as he flaps his wings to gain altitude. Gliding on the wind currents, he soon spots the tell-tale blue & red lights of his target. With another booming wingstroke, the black-clad hero jets toward the latest crime to garner his attention, the rain parting before him as he does so. Following the cruiser, they come to a stop outside a bank. The winged vigilante, observing the situation, calls a bolt of lightning to the ground to get everyone's attention. "I'm only going to ask once; put the money back where you found it."
Application created by Chellizard | This code is open-source and available for free use.
Last edited by Ash Winters on March 27th 2020, 11:34 pm; edited 6 times in total (Reason for editing : Rephrasing weaknesses.)
Ash Winters- Status :
Online Offline
Warnings :
Number of posts : 12
Location : United Kingdom
Age : 25
Humor : Broad, with a taste for wordplay & dark comedy
Registration date : 2020-03-23
Re: Stormwing
Hello, welcome to SHRP!
Your flight power is fine, considering I see it being used for nothing more than a plot travel device, or getting to the scene of the crime faster.
--
Storm Manipulation is broad, and I need to ask this now before this character is approved:
Do you plan on harnessing the power as individual elements? As in, do you plan on being able to use just electricity as a power, or just gusts of wind?
If so, that's too broad of a power for our system to balance without additional weaknesses to start.
So you have 2 options if that's the case:
Option 1: Add weaknesses that will balance your character. As it is now, you need 6 weaknesses for your 1 power if your goal is to control each element individually.
E.g. Using a lightning storm to harness lightning bolts and throw them at enemies.
E.g. Bringing in a blizzard and using the freezing temperatures to control the hail and form it into ice spikes, etc.
Option 2: If your character can only influence weather, in the sense that if it's a clear day and he can summon clouds that can bring a storm, be it a thunder/lightning storm, a snow storm, or even just rain, then that's understandable as 1 power with 1 weakness.
Aerial Adaptation is fine, considering it would go hand in hand with your character being able to manipulate even just weather.
Enhanced senses are fine - not to be used to meta game, though.
---
On to Weaknesses.
Anything that is a given is not a weakness. Electrical insulators are a given, and that has no tangible physical or mental affect on your character. It is not a weakness.
Time Limitations is also not a weakness - losing control of your powers is something that is bound to happen in RP, and having a weakness that suggests you lose control often is not particularly something I can approve with the level of skill you're trying to convey for this character.
Large Target and Obvious Weak Spot are the same weakness. As it is a physical weakness for your character. However, it is misleading. Do his wings give him the powers? Or are you saying he's a normal "man" in the sense that he can no longer fly? I would imagine he would be able to use his weather manipulation powers.
Self-Imposed limits is not a weakness.
--
A weakness is anything that is physically or mentally exploitable against your character.
Please review and make the appropriate changes.
Feel free to join discord and use #character-ideas to discuss possible weaknesses for your character.
Your flight power is fine, considering I see it being used for nothing more than a plot travel device, or getting to the scene of the crime faster.
--
Storm Manipulation is broad, and I need to ask this now before this character is approved:
Do you plan on harnessing the power as individual elements? As in, do you plan on being able to use just electricity as a power, or just gusts of wind?
If so, that's too broad of a power for our system to balance without additional weaknesses to start.
So you have 2 options if that's the case:
Option 1: Add weaknesses that will balance your character. As it is now, you need 6 weaknesses for your 1 power if your goal is to control each element individually.
E.g. Using a lightning storm to harness lightning bolts and throw them at enemies.
E.g. Bringing in a blizzard and using the freezing temperatures to control the hail and form it into ice spikes, etc.
Option 2: If your character can only influence weather, in the sense that if it's a clear day and he can summon clouds that can bring a storm, be it a thunder/lightning storm, a snow storm, or even just rain, then that's understandable as 1 power with 1 weakness.
Aerial Adaptation is fine, considering it would go hand in hand with your character being able to manipulate even just weather.
Enhanced senses are fine - not to be used to meta game, though.
---
On to Weaknesses.
Anything that is a given is not a weakness. Electrical insulators are a given, and that has no tangible physical or mental affect on your character. It is not a weakness.
Time Limitations is also not a weakness - losing control of your powers is something that is bound to happen in RP, and having a weakness that suggests you lose control often is not particularly something I can approve with the level of skill you're trying to convey for this character.
Large Target and Obvious Weak Spot are the same weakness. As it is a physical weakness for your character. However, it is misleading. Do his wings give him the powers? Or are you saying he's a normal "man" in the sense that he can no longer fly? I would imagine he would be able to use his weather manipulation powers.
Self-Imposed limits is not a weakness.
--
A weakness is anything that is physically or mentally exploitable against your character.
Please review and make the appropriate changes.
Feel free to join discord and use #character-ideas to discuss possible weaknesses for your character.
Chellizard- Retired Moderator
- Status :
Online Offline
Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Stormwing
Will scale down to wind, rain & lightning only, and go with option 1.Chellizard wrote:Do you plan on harnessing the power as individual elements? As in, do you plan on being able to use just electricity as a power, or just gusts of wind?
If so, that's too broad of a power for our system to balance without additional weaknesses to start.
So you have 2 options if that's the case:
Option 1: Add weaknesses that will balance your character. As it is now, you need 6 weaknesses for your 1 power if your goal is to control each element individually.
Option 2: If your character can only influence weather, in the sense that if it's a clear day and he can summon clouds that can bring a storm, be it a thunder/lightning storm, a snow storm, or even just rain, then that's understandable as 1 power with 1 weakness.
He can still use his storm powers without the wings; it's just much harder to do so. Think of it as similar to a spellcasting focus in D&D.Large Target and Obvious Weak Spot are the same weakness. As it is a physical weakness for your character. However, it is misleading. Do his wings give him the powers? Or are you saying he's a normal "man" in the sense that he can no longer fly? I would imagine he would be able to use his weather manipulation powers.
Will make appropriate changes; thanks for the feedback!
Ash Winters- Status :
Online Offline
Warnings :
Number of posts : 12
Location : United Kingdom
Age : 25
Humor : Broad, with a taste for wordplay & dark comedy
Registration date : 2020-03-23
Re: Stormwing
You need three more tangible weaknesses.
Chellizard- Retired Moderator
- Status :
Online Offline
Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Stormwing
Alright, can't think of anything right now though. Will get on Discord tomorrow and ask for ideas (pretty late for me atm).Chellizard wrote:You need three more tangible weaknesses.
Ash Winters- Status :
Online Offline
Warnings :
Number of posts : 12
Location : United Kingdom
Age : 25
Humor : Broad, with a taste for wordplay & dark comedy
Registration date : 2020-03-23
Re: Stormwing
Your power states he is immune to electricity, yet your weaknesses reflect that he's not immune. So which is it?
I like the snake phobia - that's a good one.
You have 2 weaknesses that are the same again - no wings making him just a normal man, then listing that he's just a normal man other than his powers. I understand what you're meaning - but I would just go with disabling his wings - that's a good weakness.
I would suggest some other type of weakness to something, maybe pure iron like a fae weakness or something along those lines.
And I think with the powers toned down, you should be good to go after those few changes! (:
I like the snake phobia - that's a good one.
You have 2 weaknesses that are the same again - no wings making him just a normal man, then listing that he's just a normal man other than his powers. I understand what you're meaning - but I would just go with disabling his wings - that's a good weakness.
I would suggest some other type of weakness to something, maybe pure iron like a fae weakness or something along those lines.
And I think with the powers toned down, you should be good to go after those few changes! (:
Chellizard- Retired Moderator
- Status :
Online Offline
Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Stormwing
Approved and moved.
Chellizard- Retired Moderator
- Status :
Online Offline
Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Approved Heroes
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