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The Dastardly Dire [Aesthetic Change and Addition of Site History]

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The Dastardly Dire [Aesthetic Change and Addition of Site History] Empty The Dastardly Dire [Aesthetic Change and Addition of Site History]

Post by TheDastardlyDire April 8th 2020, 4:52 pm





The Dastardly Dire


"Life may be a gamble, but I own the casino..."



The Bio

Real Name: Malik Winter Withrow (changed from Faulkner after incarceration)
Renegade Name: The Dastardly Dire, Dire
Title: N/A
Alignment: Chaotic Good
Age: 25
Gender: Male
Race: Human
Hair: Black (dyed blonde)
Eyes: Red (green in civy)
Height: 5'11"
Weight: 168 lbs.
Blood type: A-

The Looks


The Dastardly Dire [Aesthetic Change and Addition of Site History] Jordan-Fisher7571>

Dire's hero outfit consists of the following looks a lot like this.(click here)
The only difference is that his pants and boots are black, because he gives a damn about looking good.

The Personality

At heart, Malik Withrow is a very normal person. He likes playing video games, fashion, sports, and people. While he never really got a lot of people in his life, anyone around him will feel appreciation, even if he IS very annoying. His hobbies include... Well, a whole lot of things. As an assassin, he had to learn a lot of things to fit in places. Things he particularly enjoys are cooking, dancing, and working with kids. While Malik's profession makes it seem otherwise, he is actually a very selfless person. He wants to make sure others are happy before he is, and he won't give very many any insight that he's even struggling, as he has done it his whole life.

While Malik's personality doesn't change much as Dire, he does get a sense of carelessness about him. The odd part is, he is only more focused this way... He is much less emotional and he becomes almost an entire wall of "humor" and exaggerated tone. He has learned that his emotions were not to get the better of him on the job, and that stays the same, even in his now heroic turn. In a solo setting, he is known to banter a lot with his enemies, though it can be about random things like "Hey, how're the kids?" While some would say this is to distract them, he really doesn't do it on purpose. He just doesn't like the awkward silence of fighting. If he is ever found being silent in a fight, he is in full effort and likely angry or feeling urgent.

The thing that pulls Dire and Malik together as one is the direct effect of how Malik is feeling that influences how Dire is. The best way to explain it is the following: The more that Dire is joking and flirting, the more in pain he is personally. He wants everyone to know he's okay, because if he's shut up, something is TERRIBLY wrong about the situation they're in.
The Story

Early Life:

Chapter 1:

Chapter 2:

Chapter 3 in progress...

The Priority

1. Agility 2
2. Endurance 3
3. Reaction 1
4. Strength 4


The Powers

Teleportation:
Dire is able to teleport anywhere within eyesight. He can also teleport places that he has a VIVIDLY CLEAR MEMORY OF (a database will be kept of these said places, and no pictures do not work).
Dire can teleport up to 3 times every two posts. This can be split in any way, and all three do NOT have to be used.*
(Examples:
Post 1- One teleport, Post 2- Two teleports, Reset.
Post 1- Zero teleports, Post 2- Three teleports, Reset.
Post 1- One Teleport, Post 2- One Teleport, Reset.)
*: Upgraded here!

Regeneration:
Although Dire has the power to regenerate entire limbs and organs, they can only grow back immediately when he is in a building that his tiki totem is in. The only effects that stay are his immunities to disease and drugs.*
*: Upgraded here!

Superhuman Durability:*
Gunshots from medium to long range only stun him, and do not pierce the skin. (It feels as though he's getting punched instead)
Blades (unless used by a superhumanly strong person) have no affect on him. It will feel like a paper cut for a few moments.
He can take a punch or kick from a person with super strength (while it hurts like hell) and it is survivable and he could keep fighting after one.
*: This is an upgrade power, found here.

The Weaknesses

Super Sonic Blasts:
Loud Noises can make Dire unable to teleport. Any type of supersonic wave can distract Dire from teleporting, which could make him teleport in the wrong place, in a wall, or not appear at all.
Supersonic blasts are louder than gunshots, in this case.

Magic:
Dire's wounds can be healed from anything from cuts and scrapes to losing an arm in his apartment. Magic effects, however heal very VERY slowly and could not even be considered being healed. For a magic effect to fully heal in his apartment. His superhuman durability is also covered with this weakness. Dire's durability is limited to non magic attacks only. If the attack has any kind of magical property, he has the same resistance as a human.

Turtle Method:
While Dire can take high caliber bullets and superhuman strength punches, this doesn't mean that his insides are super durable. Now, his skin, muscles, and bones are... But not his soft squishy brain and guts. So while he can be shot in the head from a long distance, or knocked in the temple by someone with super strength, this will still jar his brain. Meaning that, until he heals, he could take hefty brain damage. This can even work with people without super strength. A few good knocks in the head, and you could knock him out cold.*
*: This is an upgrade weakness, found here.
The Items

Arsenal:
Dire has many weapons that he's stored over his many years of being an assassin, giving him just about anything you can think of, but his favorite loadout is as follows.
Two desert eagle pistols on his shoulders like the cops do.
Two uzis strapped to his thighs.
His two moonblades on his hips.
Various knives, smoke bombs, and kunais on his belt in between his two swords.
A knife in his boot.

Moonblades:
Dire's moonblades are two swords that catch flame when unsheathed from their sheathes. When on fire, they can cut through highly durable materials [such as rock and metal]. They also make Dire fast enough to catch an arrow flying towards him or cut bullets.
These moonblades also have weaknesses:

Water:
Though water doesn't take out the blades, it does take the speed away. Dire has normal reflexes and agility when the swords are doused with water, and they are gone until he heats them back up in their sheathes for one post.

Ice/Snow:
If the swords are covered in ice or snow, they lose their ability to cut through highly durable objects AND their speed/agility.
The Minions

N/A
The Fluff

When Dire teleports, there is a red flash that emits where he was and where he is going for half of a second.

The RP Sample

Malik sat on his couch with all of his packed up boxes... He knew he needed to find somewhere to move, but he found himself playing Siege. He wasn't sure why he was playing it, as he hated the game and he kinda sucked at it, but he just needed to pass the time... What was he trying to get to? A reasonable time to sleep or eat. Everything else was just simply a blur. He also realized that he is trying to be a hero, and could be out there saving people, but they could fend for themselves...
Right?

Cut to 20 minutes larer, Dire is out looking for people to save. One day he'll figure out how to get a hold of a police band so he doesn't have to look...





Application created by Chellizard | This code is open-source and available for free use.


____________________________________________________________________________________________________________
Theme Song
Dire's App
Dire's New Powers!
Details
TheDastardlyDire
TheDastardlyDire
Mega Poster!
Mega Poster!

Status :
Online
Offline

Quote : "CSSH. I'm not unstable, just obnoxious, over."

Warnings : 0 Warnings
Number of posts : 614
Location : The Messier Version of the Batcave.
Age : 124
Job : World-Class Mercenary
Humor : So a hero, a renegade, and a villain walk into a bar...
Registration date : 2016-07-25

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