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Jeisen

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Jeisen  Empty Jeisen

Post by Jeisen January 26th 2014, 10:16 am


Jeisen Winter
Bit of a longshot


Basic Biography



Real Name:Jeisen Winter
Hero Name: Longshot
Title:
Alignment: Chaotic Neutral
Age:19
Gender: Male
Race: Human
Hair: Black
Eyes:Green, Electric blue when fighting
Height:6'3"
Weight:170
Blood type:O+

 
The Looks
   

Jeisen is a tall skinny guy dressed in all black, with blue secondary colors usually. He has short brown hair, dark green eyes, and a faint scar running across his right check. He keeps his right wrist bandage from forearm to wrist, in white bandages. Without his shirt on, a black tattoo of a crescent moon is visible on his upper right shoulder blade. He is always in his cloaked armored suit, never revealing his face to anyone. Almost no one has ever seen him out of his armor. Many scars now decorate his body, reminders of mistakes and battles fought.


 
The Legacy
   


Personality: The one trait that truly describes Jeisen's personality is defiant. No matter what else is going on, Jeisen will always have a defiant streak in him. That and a crippling paranoia which renders him suspicious of most people and things. He's never one for rest or even much of relaxation. Its always onto the next mission for there is always another hidden disaster right around the corner.

History: . Jeisen discovered his metagene powers at a young age and it was the worst thing to have ever happened to him. When he was 7, Jeisen lived in a poor area of Los Angeles, ruled over by a vicious gang. Normally, gangs wouldn't bother with small fry like him, but one fateful day.... everything changed. The gangs had decided thatr Jeisen's older brother was old enough to be jumped in. They proceeded to beat him in front of their house after school. Jeisen was just returning from his own class when he saw what was happening.

Jeisen's metagenes took over when he finally understood what was going on. Before Jeisen had relized, and anyone else could react, he was on top of them. Like a demon he flew into them, fighting like a full trained mixed martial artists. Jeisen's powers had gone on auto pilot for the duration of the fight. It was over in just a few seconds. But when Jeisen looked down, he saw his brother staring up in horror. He looked at his own hands and only then realized in horror what he had done. Jeisen was covered in blood of the gang members.

He took off, running at full speed till he had somehow gotten to a port. He stowed away on the first ship and never looked back. In the coming years, he discovered and grew his powers, fully realizing his potential. As it turns out, Jeisen's abilities were so much more than mere advance fighting skills. He was, human lightning.

That was many years ago however. Now, Jeisen is an scarred veteran of more shadow operations and hidden wars then he cares to even try to remember. He's lead a proud hero organization, fought a world power to stand still, defeated untold countless 'villians'. Through thick and thin, Jeisen's fought for what he thought was right. Then roughly two years ago he disappeared without a word. Only a message left behind to keep the lights on.

Now he's back into the fray once more. Something is coming on the horizion and Jeisen feels something he hasn't felt in many years. Uncertainty of his next action.


 
The Powers
   


Power 1: Body of lightning- Jeisen's body can be turned into pure lightning. Objects and forces can pass right through him in this state, allowing him to phase through attacks. This is actually his more natural state of being. When exhustated, he loses parital control over remaining solid.

Power 2: Flash point- Despite being as fast as a bolt of lightning, Jeisen cannot control that speed. It blurs his senses and makes him likely to end up wedged in a tree due to lack of control. To work around this, Jeisen developed unique seals that he can place. They act as markers for him to "jump" to, allowing him to move as fast as lightning for a split moment. He often places these on his knives and other objects with ease.

Power 3: Hyperintelegence- Basically put, Jeisen's body run's on his lightning. unlike most metahumans with lightning abilities, his power is focused inward. It has speed up the speed at which he can understand what is going on around him.  He processes information faster then supercomputers and reacts accordingly.  With a photographic memory and ability to comprehend vast amount of information, Jeisen has been able to put together assorted gear from parts he has "borrowed."  His mind moves  in unpredictable directions as he covers every angle of thought within fractions of seconds. He shows an instinctive knowledge mechanical objects and mathematical calculations.  When it comes to planning, no one is smarter. 

Power 4: A sub power of both his hyperintelegence and his changed biology is Jeisen's supreme reflexes. Someone would say he reacts as fast as lightning, but they would only be exaggerating. If only by a little bit. Fast reflexes coupled with a photographic memory has resulted in Jeisen's memorization of multiple fighting styles which he then adapted to suit his needs. It mainly revolves around the use of his knives and guns.The limits of his reflexes as it sores beyond that of even superhumans as bullets seem to hang in the air for him. Time isn't stopped but for Jeisen it might as well be. Between his reflexes and mind, few react as fast, no one reacts faster.

Power 5: Super speed- A lesser known power of Jeisen as it not quite obvious when he uses it. He is capable of running and moving close to 2000 mph, but rarely does so. Instead, he moves short burst at max speed. Such as leaning out of the way of an attack or accelerating his fast to max speed to punch someone. His lightning physiology absorbs the impacts of movements so that moving at max speed and running into something only hurts as much as a regular persons equivalent of running into a wall. His accelerated movements pack quite the punch.

Nolan also hangs around him to help out as much as possible. "Help" being a word to be used sparingly.

Weaknesses

Hyper intelligence: For all that Jeisen can see, it's what he can't that most worries him.  When stressed out, he begins to see enemies around every corner. He becomes paranoid about the slightest details of his plans.

Commitment issues: For a person always on the move, the thought of being trapped is crippling to him. Due to his powers and fluid nature, Jeisen resists all forms of being trapped. Not to say he can't stay in one place for a while, just that if he thought he was trapped he would fight it with everything he had. Shackles and binds inspire great fear from within himself.

Gear dependent: To Jeisen, his gear is as much a part of him as is his arm or legs. Not having his gear would make him feel incomplete. If all his gear was stripped away from him, Jeisen would have a break down, almost unable to function. As a result, he needs at least one piece of his gear on him at all times, or he will stop functioning.

Teleportation seals: Jeisen can only jump to previously marked seals. These seals can be found and destoryed, thus preventing Jeisen from teleporting at all. They also have a limited range of about 200 yards.

Physical body : While his body can handle the force of him running, it is actually pretty human in overall durability. Bullets, knives, and other similar things with harm him just like any other person.  He possess no more physical strength then the average human either.

Hero to a fault: Like most other hero's, Jeisen would give up his life to save someone else. He may go down swinging, but he would die to save those he carried about.  

Spoiler:

Spoiler:



Grid
Endurance: 3
Agility: 2
Reaction: 1
Strength: 4


Last edited by Jeisen on May 23rd 2019, 12:58 am; edited 27 times in total
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Jeisen  Empty Re: Jeisen

Post by Forceaus January 26th 2014, 1:30 pm

Use this for some helpful information. [You must be registered and logged in to see this link.]

You will need to spend separate points in ability for each of the first 3 powers. At least 4 for the conduction, and the more points you spend on it, the more powerful it is.

The flash point power will cost you 1 point and will need a range of some kind.

The lightning body will cost at least 1 point and for each point spent it can last up to that # of posts with a cooldown equal to the duration.

In the grid it would look something like this
Ability: # (Conduction), 1(Flash step), # (Lightning body)

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Post by Jeisen January 26th 2014, 4:38 pm

okay think I have it all fixed now
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Post by Forceaus January 26th 2014, 6:20 pm

Approved until stated otherwise

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Jeisen  Empty Re: Jeisen

Post by Silus January 28th 2014, 7:41 pm

unapproved upon request

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Post by Arcana January 28th 2014, 9:21 pm

Reapproved
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Jeisen  Empty Re: Jeisen

Post by Zodiac February 10th 2014, 1:30 am

Unapproved. The Flashpoint needs a cooldown of at least one post. Sorry this wasn't addressed earlier

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Jeisen  Empty Re: Jeisen

Post by Zodiac February 10th 2014, 1:33 am

Cooldown Added to Power 2: Flash Point upon request Via Chatbox

Spoiler:




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Jeisen  Empty Re: Jeisen

Post by Dissonance July 17th 2014, 4:31 am

Moved by request.

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Post by Dissonance July 17th 2014, 4:55 am

reapproved

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Post by Entei October 8th 2014, 10:59 pm

Moved upon request.

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Post by Entei October 10th 2014, 2:43 pm

Approved

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Post by Entei November 4th 2014, 7:46 pm

Moved for edits upon request

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Post by Jeisen November 4th 2014, 8:07 pm

have added 1 point to fs and modified the figthing skills to show the increase
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Post by Entei November 4th 2014, 8:08 pm

Approved and moved.

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