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Captain Beatdown (WIP)

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Captain Beatdown (WIP) Empty Captain Beatdown (WIP)

Post by Puglife43vr March 27th 2019, 5:37 pm





Captain Beatdown


"I'm physical strength personified. You don't stand a chance against me. Give up so we can all go home and so the injured can be healed."



The Bio

Real Name: Georgie J. Palmer
Hero Name: Captain Beatdown
Title: The Unbeatable
Alignment: Chaotic Good
Age: 43
Gender: Male
Race: Male
Hair: Black
Eyes: Brown
Height: 6'3"-8"
Weight: 280-1400 lbs
Blood type: AB

The Looks




The Personality


Captain Beatdown is an extremely giving individual. Since he was a little boy, being helpful was one of his main traits. He sees the world in black and white with good and evil. No grey area.

The Story

Story:

The Priority

1. Strength
2. Endurance
3. Reaction
4. Agility


The Powers


Insane Strength:
Levels:

Super Durability:
If Beatdown wants to fight crime, he'll need to be able to withstand his own strength. His strength increases with each level and is shock absorption based. So, any attacks on the power level of the current level he is using, he can take it.

Minor Telekinetic Ability:
In order to prevent himself from punching holes in everything around him, Beatdown can subconsciously hold together enemies and objects for extreme bludgeoning.

The Weaknesses


The Innocent: This is more of a mental thing, but as one of the world's protectors, Beatdown can't harm the innocent. This is why he'll be forced to restrain his power if there are innocent nearby to prevent more harm to them. If he ends up killing an innocent, his power is reduced down to level 2 for the duration of the thread.

Shock Absorption:
His durability allows him to absorb shock with his muscles, however, bladed weapons are able to damage him despite his power level.

Telepathy:
Over the years, Beatdown has put everything into advancing the strength he was born with into something more. To become the strongest there is. However, he has not built up his defenses against telepathy. While he cannot be slain using his mind against him is possible in some ways. He has a generally weaker mental defense against telepaths than the average person.

Food:
To keep up energy, Beatdown has to consume potentially tens of thousands of calories a day depending on active level. Level 1 requires the consumption of 3,000 calories daily. Level 10 requires 30,000 calories.

The Items


Crude Boxing Gloves: A pair of beaten and old boxing gloves with nails placed in the knuckles. Quite a pain for anyone that has nerves.

'Super' Suit:
This suit is a custom made costume for Beatdown. Its design is wonderful, but nobody has contacted him with a material to withstand his rapid muscle growth as he shifts levels. It always ends up shredded after every fight. At least he can rely on X-TRA STRETCH boxer briefs. For heroes that don't want to go commando!



The Minions

N/A
The Fluff

Due to Beatdown's dedication to being a hero, he doesn't have too much cash. Just enough to buy materials for sewing up his suit, paying for food, and staying in motels.







Application created by Chellizard | This code is open-source and available for free use.

Puglife43vr
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