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Complex Weapon Generator II

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Complex Weapon Generator II Empty Complex Weapon Generator II

Post by ghost January 26th 2019, 10:00 pm



Item/Character Advancement Name: Complex Weapon Generator II

Item/Character Advancement Description: Using the metal band around Iha's forearm he can scroll through a list of five items that are projected in a green holographic dial.

Item Power(s): Thanks to the knowledge and skills of Dr. Icarus Iha can use a combination of the magic within his blood and technology to generate specialized weapons:

Canem Umbra: Also known as, "The Shadow Sword". Gaining power from the lack of light in an area a katana is formed. The blade is a dark metal that can cut through steel rather easily. Using darkness to generate, it can vibrate at extraordinary speeds making it extremely sharp. The lighter the area the slower it vibrates.

Rail Run: A rifle sized weapon that can be generated with or without a scope attached. It is accurate up to one mile away. The weapon comes with two different rounds, explosive and normal. The explosive type round can only be shot at 700 yards without loosing accuracy.

Cross Connection: A cross bow is generated. It is able to fire normal bolts up to 100 yards accurately. A special bolt can be generated. When it hits a metallic object it can inject a pool of nanites that give the object life, putting it under Iha's control. Iha can only handle the animation of 3 objects at a time. Once animated, they only have a life span of 3 posts.

Untrue Notions: A spear is generated. The spear is laced with a toxin that causes hallucinations. When it hits an object a plume of gas erupts from it (15 feet in diameter). Anyone who breaths in the gas will think that everyone around them is an enemy.

Fangs of Anubis: Two combat knives are generated. The blades are a dark metal. When activated they turn red hot and fire surround the blades. The flames are light blue and made of normal consistency (no magical properties in the fire).

Item/Character Advancement Weakness(es):

1. An EMP can make the armband useless.
2. The weapons can only be used for a duration of 8 posts with a 3 post cool down.
3. Because of the high amount of energy the band drains the Liquid Metal Emission ability of the band becomes nullified.
4. Electrical shock can make the item glitch, causing it to generate random weapons or not at all.

Item/Character Advancement Price: 15XP



Last edited by ghost on January 27th 2019, 9:27 am; edited 2 times in total

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Complex Weapon Generator II Empty Re: Complex Weapon Generator II

Post by Silus January 27th 2019, 4:23 am

Rail Gun's distance is entirely too far. You can only see 3 miles away if you are standing on a flat plane because of the eventual curve. So they would be shooting blind. It's also fair to say most people aren't capable of anticipating (let alone defending from) an explosion that was shot out from 10 miles away, let alone a shot made from 50 miles.

The nantes that give "life" to an object is cool, but I'm going to need you to add the maximum number of objects he can animate. Also need to bring up the fact that they only last for 8 posts, if they were made on the same post as the weapon generated. Per the weapons mechanics. Once the crossbow/generator would expire, so do the nanites control.

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Complex Weapon Generator II Empty Re: Complex Weapon Generator II

Post by ghost January 27th 2019, 9:29 am

EDITED: Added a max of three objects and three post lifespan. Nerfed the distance on the rail gun.
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Complex Weapon Generator II Empty Re: Complex Weapon Generator II

Post by Silus January 27th 2019, 1:24 pm

This is literally better than I could have asked for. Thank you!

Approved until stated otherwise!

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