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Axe Knight's Advancements

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Axe Knight's Advancements Empty Axe Knight's Advancements

Post by The Nekromonga June 1st 2018, 1:29 am





AXE KNIGHT


Advancement Sheet



Experience Spent/Gained

15/17

Advancements


Advancements are purchased with experience earned. See our System Book for more information on how experience works.

5 EXP: Regeneration (Physiokinesis)
Description: Refining her control over her bodily structure at a cellular, Axe Knight learns to heal herself of injuries, and block out immense pain.

Power: She may now quickly recover from grievous injuries, diseases, poisons and even radiation.

Power Weakness: Physiokinetic Regeneration requires immense concentration and as such, Axe Knight can take no other actions while healing. She still heals at a normal human rate if she was incapacitated.

10 EXP: Advanced Durability (Physiokinesis)

Description: Practice makes perfect, and this definitely counts to psionic discipline of physiokinesis. Rosa can now induce a high level of durability in herself without the need for a psi-amp.

Power: Axe Knight no longer requires her psi-amp armor to achieve her peak durability. (Removes said weakness)

Power Weakness: Physiokinetic Durability still requires Axe Knight to be aware of any possible attack, and as such is prone to sneak attacks.

15 EXP:
20 EXP:
25 EXP:
30 EXP:
35 EXP:
40 EXP:  
45 EXP:






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Axe Knight's Advancements Empty Re: Axe Knight's Advancements

Post by Bliss June 1st 2018, 1:33 am

Approved

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Axe Knight's Advancements D3d4aa511c4d025601eecb3540adc5f1

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