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Axe Knight's Advancements
The SuperHero RPG :: Experience, Advancements, and Renown :: Item and Character Advancement Applications
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Axe Knight's Advancements
AXE KNIGHT
Advancement Sheet
Experience Spent/Gained
15/17
Advancements
Advancements are purchased with experience earned. See our System Book for more information on how experience works.
5 EXP: Regeneration (Physiokinesis)
Description: Refining her control over her bodily structure at a cellular, Axe Knight learns to heal herself of injuries, and block out immense pain.
Power: She may now quickly recover from grievous injuries, diseases, poisons and even radiation.
Power Weakness: Physiokinetic Regeneration requires immense concentration and as such, Axe Knight can take no other actions while healing. She still heals at a normal human rate if she was incapacitated.
10 EXP: Advanced Durability (Physiokinesis)
Description: Practice makes perfect, and this definitely counts to psionic discipline of physiokinesis. Rosa can now induce a high level of durability in herself without the need for a psi-amp.
Power: Axe Knight no longer requires her psi-amp armor to achieve her peak durability. (Removes said weakness)
Power Weakness: Physiokinetic Durability still requires Axe Knight to be aware of any possible attack, and as such is prone to sneak attacks.
15 EXP:
20 EXP:
25 EXP:
30 EXP:
35 EXP:
40 EXP:
45 EXP:
Application created by Chellizard | This code is open-source and available for free use.
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Dragon Girl Experience
Dabbler Experience
The Steel Sage Experience
Thalassophobia Experience
Talona
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Number of posts : 2582
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Humor : I made a Lesbian Feminist Ninja Vampire Samurai.
Registration date : 2013-01-18
Re: Axe Knight's Advancements
Approved
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Registration date : 2010-11-18
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The SuperHero RPG :: Experience, Advancements, and Renown :: Item and Character Advancement Applications
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