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Khali Baer
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Approved Renegades
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Khali Baer
Khali Baer
"Roll for Initiative"
The Bio
Real Name: Khali Baer
Renegade Name: N/A
Title: The Immortal Swordsman
Alignment: Lawful Neutral
Age: 26
Gender: Female
Race:Human
Hair: Black
Eyes:Left: Violet Right: Blue
Height: 6’2”
Weight: 210 lbs
Blood type: Liquid Mana
The Looks
The Personality
Khali is not a social creature, and is known for saying things that seem a bit harsh without being aware of it. She tends to stand ahead of the group as a sort of leader, and chooses to mime things to others, rather than speak in most situations. She isn’t particularly cold towards others, and is known to show an undying love for those she considers friends, and compassion to those she has only just met. The barbarian has an extreme love for tea, animals and music. Whilst adventuring, she is commonly seen sipping from a flask of tea, attempting to pet any animal she sees, or playing her flute.
The Story
Khali’s tribe had been slaughtered mere weeks after she was born, and all of those young enough were collected and brought to a large tower. The young were nourished until they were strong enough to handle the torture that awaited them. For years, the young were subjected to experiments; their blood was injected with mana, their very genetics were meddled with..and many died. A small group of three had survived the years, which included Khali. They were 15, forced into a life of misery since birth...and only one kept a fighting spirit; That was the day that Khali snapped. She emerged from the tower with the bodies of her two comrades on her shoulders, and a blade attached to her hip, which dragged across the ground as she walked. She wandered for a few miles, before she found a clearing, where she buried the two bodies. Guards had arrived not long after..arresting her on the spot, and dragging her back to the capital to be tried for mass murder. She never once fought the charges, and accepted her fate..and there she hung for a week, outside the city gates as a reminder to all as to what would happen if you broke the law. On the seventh day, she was cut down, and dumped into a chasm, which was littered with the dead. A few hours passed, and the woman stood back up, looking out of the dark abyss towards the skies. Weeks had passed, and Khali sat, propped against a wall, motionless. Her body was somehow not wasting away, but her mind was starting to go. That’s when the voice came, beckoning her to stand. She whispered to it for days, entertaining its requests. Then came the day it told her to climb, promising she would not fall. It took two days to finally scale the chasms wall, before she emerged, staring at a man, whose face was twisted on one half, as if corrupted by something. He simply smiled, presenting her blade back to her, and vanished without another word. Khali sauntered off in the opposite direction of the city, letting fate guide her steps.
The Priority
1. Reaction
2. Agility
3. Strength
4. Endurance
The Powers
Being of Magic: Khali’s body has been infused with magical energy, to the point that it has become the thing keeping her alive. When she decides to channel it, she can choose to make her body stronger, faster or more durable. Able to lift up to 1 ton, run at 30 mph or survive fatal blows with relative ease.
Vengeance’s Wrath: Khali has been marked by the god of Justice and Vengeance, causing her to at times fall into a rage. When in this state, she is capable of channeling all three of her bodies enhancements at the same time.
Immortality: Khali was gifted/cursed with immortality, allowing her to survive anything, so long as a piece of her remains. Regrowing limbs takes a few days, if they aren’t reattached, and the body will only last a couple of minutes without her head, in which she will have to spend over a week to regrow a new one.
Moonshard Spells: Khali is capable of using her blade as a conduit for her magic, allowing her to cast spells.
Blade of Light: Khali channels energy into her blade, causing it to glow with light, illuminating the area around her.
Elemental Blade: The blade buzzes with energy, as an element of Khali’s choice encases it. She can choose between an ice blade, which slows enemies, and afflicts frostbite, a fire blade which burns the enemy, an electric blade, which shocks the enemy, or a wind blade which allows her to strike from up to ten feet away with concussive blasts.
Vorpal Blade: The blade vibrates violently, allowing it to slice through most materials with ease.
The Weaknesses
Human Body: Though she can enhance her body, Khali is still relatively human. When she’s not channeling durability, she can be chopped into many pieces with ease.
Magic Wards: Due to her blood being made of magical energy, Khali can not pass through wards.
Salt: When salt is thrown at Khali, she is overwhelmed with pain, and grows extremely weak.
Exhaustion: Khali is only capable of staying within her rage like state for up to three posts; Afterwards she is completely exhausted, and is likely to faint.
Khali uses her own life force to cast spells, and if she uses to much, she will fall into a coma until the mana regenerates.
Khali is extremely terrified of the dark, and will act irrationally if she is stuck in a situation where she isn’t in possession of a light source.
Due to her curse of immortality which was bestowed upon her by those who experimented on her; Khali is harmed by healing magic. When a healing spell is cast upon her, her flesh will begin to burn, and will take a normal amount of time to heal.
Khali’s immortality is suppressed when she is in contact with pure salt. Simply washing it off will allow her to regain it. Things such as sweat, or diluted salt won’t cause this effect.
The Items
Moonshard: Moonshard is Khali’s greatsword, which is a conduit for her magic. The weapon is six and a half feet long altogether, five and a half feet of which is the blade. The metal it is fashioned out of is dull and white; hence the name. The hilt and handle are both matte black, with white runes carved into it, which glow at her touch. The pommel is fashioned into the shape of a dull white bear head, with another rune on the back of it. The weapon is nigh-indestructible, but is rendered useless when struck by anything that nullifies magic.
The Fluff
Khali is extremely capable of surviving in the wild. She is adept at creating shelter, starting fires, and creating hunting traps.
Due to her immortality, Khali has dabbled into flashier forms of transportation, and is quite skilled at Parkour and Acrobatics.
Khali doesn’t need food, sleep or air to survive..but without them she does feel discomfort.
Khali is not mute, but she can not speak loudly. During the slaughter of the mages, she severely damaged her vocal cords, leaving her with a quiet, raspy voice.
When Khali begins to enter her rage state, her eyes begin to glow a light blue, which seems to let off a glowing steam. As well, the veins around her heart, hands and feet begin to let off a light blue glow.
Application created by Chellizard | This code is open-source and available for free use.
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Lift things up, put them down.
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Warnings :
Number of posts : 158
Location : Southern California
Registration date : 2016-08-29
Re: Khali Baer
Approved Until Stated Otherwise. o/
____________________________________________________________________________________________________________
The Characters
- Spoiler:
Dubloon- Retired Moderator
- Status :
Online Offline
Quote : "...."
Warnings :
Number of posts : 181
Registration date : 2015-07-20
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Approved Renegades
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