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Đ
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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Đ
Đ
"We are the example, not the exemption"
The Bio
Real Name: ???
Alias: Đ
Title:
Alignment: Chaotic Good
Age: 29
Gender: Male
Race: Metahuman
Hair: Black with highlights
Eyes: Brown
Height: 5'9"
Weight: 158lbs.
Blood type: Unknown
The Looks
[You must be registered and logged in to see this image.]
Alt Image: [You must be registered and logged in to see this link.]
The Personality
Đ if nothing else is mysterious and guarded. Constantly guarded and alert, but ever jovial and looking for a thrill, Đ tends to be found in the center of chaos. He is a thoroughly well thought out person with a knack at calculating and bringing out the more mischievous and "free" side to everyone they encounter.
The Story
Đ's history is widely unknown as far as a history is involved. All that is known about him is that he appears to be a very strange man with an equally strange taste for adventure. His primary motivation seems to be random criminal activity with the aims of providing a good alternative to otherwise horrible situations. Some believe him to be a scientist, some believe him to be a Robin Hood type. Though the truth of the matter is, very few people know Đ. Even fewer have even seen him, and known who they were looking at.
There are several stories and rumors surrounding Đ and his existence. Many people believe that he is a simple metahuman with strange powers, some say that he has the face of the devil himself. Rumors aside, there are some that have come to place him as a common criminal, while others say he is merely a whimsical man that tries to teach others the importance and value of life.
The Priority
1 Endurance 1
2 Reaction 2
3 Strength 3
4 Agility 4
The Powers
Chaosborn: Despite everything, his power is entirely unpredictable. His elemental fury can apppear to be fire, yet it encases all it touches in an off colored ice. It can cause the earth to provide and pulse out as if it were electricity and the properties can be changed to alter in color, apperance and interaction with the outside world. His power and personal immunities are completely indiscernable. (Earth, Fire, Ice, Water, Wind and Lightning, Void).
Primordial Compulsion: There's something about Đ that pulls on the very essence of a person. The both the mind and the very soul of a person feels kindred with Đ. This strange supernatural "chemistry" occurs in all people and regardless of their personal opinion of him, are easily swayed to indulge in the more chaotic and darker parts of their psychology, when asked. When used "correctly" Đ can appeal to this part of a person and will make them very willing to do things they otherwise would not, though it is not mind control.
Chaos is Eternal: Đ is obviously covered in immunities to his own chaotic powers, but he's also physically a highly durable person. He's capable of being harmed by humans, but not from your mundane or typically acquired items. Regular guns will damage him, and cause pressure and distraction, but they will not actually be capable of causing any lethality to him as they cannot penetrate the skin. His power is ever persistant as Chaos itself, making his power inable to he negated.
The Weaknesses
Chaosborn: Đ's powers actually come as a surprise to him at times. There are many elements and while he can control any elements he desires, generating them and how the generated element interacts with the world around him can be hazardous, and potentially even quite harmful to him.
Intrigue: Đ will become fascinated or stunned when someone is capable of offering resistence to the natural compulsion that others feel. While no one can ever truly be safe from his poking and prodding, he holds a sincere form of respect for those whom cut themselves short or prove to be complicated to understand. These individuals are ones he will likely attempt to observe rather than fight.
Chaos Control?: Đ enjoys watching Chaos spread, and if given the opportunity to make a little noise or make things get a little rowdy, he's more than likely to join.
Instability: If Đ were to ever doubt himself or feel conflicted why he's doing what he is doing; his powers will begin to fail and he will be forced into a very weak and vulnerable state.
Care-free Me: Đ seems to be entirely carefree, even when dealing with his own life. He's the type of person who would try almost anything once, even in danger of severe harm or mutilation.
Blessed/Blackened Arms: Items beyond the mundane are incredibly useful against Đ. Not only do they ignore his durability, but they cause a strong pain to potentially compromise his concentration for a moment. These weapons are defined as any weapon that has been "blessed" by a high-ranking official of a cult, reigion or belief. Blackened are defined as weapons that have been thoroughly used to commit severe crimes against others; such as dozens of murders, sacrificing children or horrific torture upon the masses.
Elemental Deficiency: Đ is always more sensitive to the elements opposite of the last elemental effect his chaotic energy exuded.
Observation: Enough people or one person staring at Đ's powers can cause them to become too volatile for Đ to control.
The Greatest Chaos of All: Đ is incapable of utilizing his harmful, chaotic powers if someone is experiencing the feelings of Love or Infatuation, or Admiration.
The Items
None at this time.
The Opposition
While these are the primary "protagonists" that oppose Đ, they are recorded as minions so they can advance as well.
- Zeke:
- Zeke Masters"I-I'M SO SICK OF YOU GUYS!!!"The Bio
Real Name: Zeke Masters
Hero Name: ???
Title: "Stormborn"
Alignment: Lawful Good
Age: 14
Gender: Male
Race: Metahuman
Hair: Blonde
Eyes: Blue
Height: 5'4"
Weight: 114
Blood type:The Looks
[You must be registered and logged in to see this image.]
Alt Image: [You must be registered and logged in to see this link.]The Personality
Rarely seen showing any real overly positive emotion on his own. Spastic, random and neurotically unstable. Continually stressed out and constantly anxious. Has difficulty focusing to even dress himself appropriately, and is often slovenly dressed. Despite his own faults, he is quite organized and can be finicky regarding to things in his ownership. He is a very cowardly person, but can be seen being quite brave when his neurotic temperment kicks in. He reacts adversely and unpredictably to pressure.The Story
The creation of the Masters Family, yet another spawn to the Alphabet soup gang and their ever-growing numbers. Zeke was a very unique case, however, but unlike all of the other previous "unique cases" Zeke's was not good, beneficial or even remotely benevolent. Zeke was born from a brood of children that had suffered at the hands of a particularly bad group of older siblings. These siblings had actually corrupted some of the nourishment vats with a rather heavy amount of Methamphetamine. Ultimately it resulted in the death of four of the brood, one child getting horrible migraines, two normal recoveries and Zeke.
Zeke has had many difficulties, being twitchy and more fidgeting than any other child, having an adverse reaction to loud noises and sensitivity to certain stimuli. It had gotten so difficult that he required an anechoic chamber to even sleep at night. Zeke proved that his mental capabilities were a thing to be reckoned with, rivaling the higher intellectuals in his aged percentile and the two generations before him. Unfortunately, He is quite easily distracted, and makes attempting to teach him very difficult....especially when using the word "test" gives him an anxiety attack so sharply that he pulls hair out of his head.
Zeke has taken an interest to chess, pharmaceutical sciences and oddly enough, cooking has taken a high priority on his list. Zeke is currently unaware of the fact that his emotions can have some adverse elemental effects to his environment. Ever since he was born, he's been in the care of several members of the family, the two most prominent being Omega and Omicron.The Priority
1 Reaction 1
2 Agility 2
3 Endurance 3
4 Strength 4The Powers
Superhuman Intelligence/Intuition: Zeke, like all of his siblings, has a very advanced mind, and he is able to store more memories, knowledge than normal humans. Zeke actually processes information FASTER than the majority of his family, however he had a much more difficult time calling the information from his memory, as he has difficulty focusing. Zeke's actual intelligence seems mostly aligned to the intuition that comes with making drugs, making food, or figuring out how technological devices work.
Emotional Elementalist: Zeke doesn't realize that he has dormant elemental abilities that seem to be tied to his emotions. These powers allow him to control several elements, and through combinations can even produce amazing feats such as causing storms. The elements he can control are Earth, Fire, Ice, Water, Wind and Lightning. Zeke doesn't realize that he has these powers and they are not able to be called upon cognitively.The Weaknesses
Irregular Homeostasis
Zeke's body had an irregular homeostasis. His level of Homeostasis is being in a continual state of withdrawal from methamphetamines. This causes a great many issues for him. These weaknesses include;- Sporadic Muscular Spasm Disorder: Zeke suffers from a rare form of Muscle disorder which causes his body to twitch and make involuntary movements or contractions of muscles. This manifests at any time Zeke is responding to stimulation, and can be excessively aggressive when there is a plethora of stimulation.
- Lethargy: Zeke's constant twitching and spazzing causes his body physical exhaustion, and his mind going a thousand miles a second doesn't help his mental health either. Physically, the later in the day it is, and the more twitching that Zeke has done, the weaker he is and the slower he is to react, and the more pain he feels.
- Clumsy: Zeke is not the most physically gifted person. Zeke it the type of person who would trip over his own feet, or drop something of great value. Unless Zeke is in a state of hyperfocus (or normal focus by normal human's standards) he is unable to preform overly complex or tasking actions requiring coordination. He will drop things, he will trip, he will bump into things... and controlling his powers is incredibly complicated.
- Sudden Urgent Respitory Failure: Zeke's body will occasionally enter a state of respitory failure where breathing becomes impossible. His lungs will trap carbon dioxide in his body and prevent oxygen entry. When this happens, Zeke obviously requires his full attention to that. This condition is alarming and requires immediate attention, however it is not lethal. Once Zeke passes out from a lack of oxygen, his brainstem will reset his natural conduct, causing him to exhale all of the carbon and allowing him to resume regular breathing.
- Thermodynamic Regulation Failure: Zeke's body can shift form hot to cold in a matter of seconds. Chills to sweats almost instantly. This makes it difficult for Zeke to be present around people with pyrokinetic, cryokinatic or any powers that emit any form of thermal influence. Hot and Cold both have individualized weaknesses.
- IT'S HOT!: When Zeke is hot, Pyrokinetic or anything that produces warmth is going to have a greater source of damage to him, and any form of element he tries to use that produces warmth is going to be sufficiently weaker, as he does not want to focus on warmth or heat.
- TOO COLD!: When Zeke is cold, Cryokinetic powers or anything that generated cold will be of a greater source of damage to him. His powers that drive from cold and chilling are also sufficiently weaker. When in a state of TOO COLD, Zeke's Lethargy weakness is also intensified.
Limit Break:
Zeke can only take so much before one of a few things can happen. All of them are undesirable as they result in Zeke flipping out;- Spazz: Zeke will lose control of his powers altogether, as they become indiscriminate in their outlash, harming allies and enemies alike. At this point, Zeke will have lost all control of himself and will simply be in a state of panic Zeke is just as likely a target as any ally or enemy. This will last until Zeke is calm or no longer conscious.
- Snap: If Zeke gets to the point of snapping, his powers are insanely powerful, however he personally starts to lash out indiscriminately against any stimuli within the area, regardless of it being friends or foes. Zeke will very quickly exhaust himself and drift into a state of unconsciousness within 3 posts.
- Elemental Affinity: Zeke will take on physical alterations that are indicative of whatever element first manifests through his emotions, when this happens he personally suffers greater weakness to the antithesis element. Fire is weakened by Water, Ice is weakened by Fire, Earth is sculpted by Air, but Air is bested by Lightning.
Mental/Emotional Weaknesses:
Zeke's mental state causes him to be a bit awkward in comparison to others. His mental and emotional weaknesses cause his powers disrupting and call his ability to utilize them willingly into question. Zeke's mental nature is very heavily tied into his physical one, as his mental features and emotional characteristics often determine the rate and the severity of his physical twitching.- Pressure and Expectation: Zeke reacts poorly to pressure and expectation placed upon him. Especially with his fear of failure. When Zeke feels pressured, his powers become volatile and unable to be controlled.
- Stimulation: Zeke's body and his unique "Homeostasis" is heavily influenced by the stimulation around him. If Zeke is processing too much, he will spazz out, and need to find a way to calm himself down. Loud noises will always cause him to twitch violently, and fast movements tend to make him flinch. Regardless of the stimulation, it retracts from the much needed attention he requires to utilize his powers.
- Simpleton: Zeke is indeed foolish and a bit gullible, as a "Simpleton" implies, but he also lives things that are very simple and basic. He appreciates a walk in the park and is more clamed by that than he is in a city street. His discomfort with overly complex things and his despising of them makes him a bit of a social pariah. Just as all Phobias, it prevents Zeke from controlling his powers.
- Authority: Zeke is a firm believer in Authority, but being simple and gullible, Zeke is quite quick to believe when someone has authority over him in a situation. That being said, it isn't difficult to push or bully Zeke into doing what he is supposed to do, especially if one can rationalize their area of authority over him.
- Nyctophobia: Zeke is terrified of the dark, shadows and all things that obscure vision. This phobia is so severe that he will do whatever he can to avoid passing through someone's shadow.
- Automatonophobia: Zeke's other fear is the fear of humanoid styled inorganic figures. Wax statues, mannequins and android/cyborgs are all things that will send Zeke from 0 to 100 at a glance. Just as all Phobias, it prevents Zeke from controlling his powers.
- Authority: Zeke is a firm believer in Authority, but being simple and gullible, Zeke is quite quick to believe when someone has authority over him in a situation. That being said, it isn't difficult to push or bully Zeke into doing what he is supposed to do, especially if one can rationalize their area of authority over him.
- Iatrogenic Observation: Zeke's powers and abilities function differently when they are being observed and studied rather than when they are simply witnessed. This makes it incredibly difficult for Zeke to truly understand, comprehend or invoke his powers, as the powers themselves almost become completely different when he is under study or being recorded.
- Zen: The only way in which Zeke is capable of being calm or "normal" is to spend several hours alone in meditation, or in absolute silence.
- Mind Games: Individuals with Telepathy or telepathic powers can burrow through his chaotic mind and actually influence him on a very primal level. (Mind Control automatically succeeds after a 1 post delay as a Subliminal Suggestion)
The ItemsThe MinionsThe Mechanics
I got my Limits, man!: Zeke's functions on a "Limit" mechanic. This mechanic had a total of 100 points. At the beginning of each thread, Zeke will start with anywhere from 0 to 25 points. Absolutely anything and everything that is not "normal" that causes stimulation to Zeke or around Zeke will add points to his initial points. After he reaches 100 points, he will begin to mentally break down. If he experiences more than 25 points of stimulation during his 2 post break down, he will Snap. If he does not, his breakdown will cause his powers to spazz.
Hyperfocus: Zeke has absolutely no focus. But there are certain things that can cause him to enter a state he calls "hyperfocus". This state is no greater than someone focusing on a book or homework, but for Zeke it's quite demanding and tasking. The only things Zeke can "Hyper Focus" on are:- Chess
- Pharmaceutical Drug-making.
- Making Jewelry
- Having a conversation
Emotional Elementalist: Zeke's inherent powers are driven on his emotions. Unfortunately, at the moment, he is dependant upon his emotions can cause him to change and shift powers.
Geiger Counter: Zeke's seems to set off Geiger counters
Application created by [You must be registered and logged in to see this link.] | This code is open-source and available for free use. - Sporadic Muscular Spasm Disorder: Zeke suffers from a rare form of Muscle disorder which causes his body to twitch and make involuntary movements or contractions of muscles. This manifests at any time Zeke is responding to stimulation, and can be excessively aggressive when there is a plethora of stimulation.
- Grant:
- Grant Afton"What? Fuck off, dude..."The Bio
Real Name: Grant Afton
Renegade Name: ???
Title: "Bully"
Alignment: Chaotic Good
Age: 15
Gender: Male
Race: Metahuman
Hair: Black
Eyes: Brown
Height: 5'6"
Weight: 120lbs.
Blood type:The Looks
[You must be registered and logged in to see this image.]
Alt Image: [You must be registered and logged in to see this link.]The Personality
Cynicism incarnate is the best thing to describe Grant. He believes people are motivated by self-interest, and is incredibly wary of those whom show any form of sincerity or empathy. He is known mostly for being one of the more dark and "real" types of people. He is known to be deadpan pragmatic, rarely letting anything other than fact influence him. He is more prone to acting on negative emotions, and is shown to be protective. He typically has a "devil could care" attitude and prides himself in his callous shell. He's shown to have a fondness and admiration for those that seem to have no concern or care for social norms and societal standards.The Story
Grant was a rather normal child, he goes to school like everyone else, he hides his metapowers just like anyone else, and he has absolutely no cares in the world. His father is a construction worker and his mother is a retired metahuman with superhuman strength accompanied by an enhanced calculation power that allows her to maximize her effectiveness and know just how much energy to exert. Grant mostly knows as his mother's job as a statistician, though she has taken great lengths to hide her superpowered life from them, just as Grant attempts to hide his abilities as well.
Grant lives with his family in New Hampsire, though his mother spends half of the month in Canada for work while his father and older half-brother remain in the states to care for the kids and balance jobs. Grant's life has been mostly dull, save for the small group of friends he's made. His school is home to not many kids, and he is one of only three metahumans, though no one is aware of who the three are.
Grant currently spends day in and day out at a school he doesn't have a care for, living a life he finds to be excessively annoying due to all the idiots and stupidity in his life. There was always the great Holloween event where there was that killer who was almost straight out of the horror flicks. Undying, crazy bastard that kept coming and just kept killing. The killer mysteriously vanished after a bunch of the local kids burned their school down, and Grant pleads the fifth.The Priority
1 Endurance 1
2 Strength 2
3 Reaction 3
4 Agility 4The Powers
Quintessential Quarrel: Grant has always had the innate super power to do one thing better than everyone else, one thing that could turn life as we know it upside down. Yes I'm talking, of course, of the power to piss people off. Grant has the superhuman power to irritate and enrage almost anyone to varying degrees. His personality makes him a natural, but when he tries....it's an actual super power!
Superman: Grant isn't really superman, but he likes to pretend that his inhuman levels of durability are something that makes him like a form of superman. His durability is manifested naturally as an opposition to force and transferred energies.
Glider: Grant has another superhuman ability, though this is more of a trained skill. Roller-blades, Ice-skates and other mobility enhancing additions to his feet are very easily learned and done at a skillful and masterful level.The Weaknesses
Compulsive: Grant wants to piss people off, he doesn't even know why. he gets a rush out of pissing people off and tends to get himself into trouble because of it.
Just-Deserts: Grant's got a weakness for sweets. He has a horrid sweet-tooth. That's not the weakness though, Grant has a bad habit of not being able to let things go. He's willing to rumble and tumble and fight until he's gotten his ass kicked and then keep fighting. It doesn't matter how horribly he's outmatched. If he wants to kick your ass, he's gonna try to do it.
Under My Skin: Grant's skin and mucous membranes seems to be the only thing about him that's hyper durable. Concussive force or sonic force can still potentially ripple through his skin and actually still cause damage to what lies beneath
Unstable: Grant's durability is greatest when he's standing still and pretending to be immovable. If the ground beneath him is shifting, or he cannot get his footing, then his durability is sufficiently lessened, and sonic damage will actually deal greater damage to him in comparison to a normal individual.
Magic: Despite his Durability, Grant's durability is zero-summed against magic.
Radioactivity: Grant's durability is highly compromised when exposed to persistant high energy positrons and concentrated gamma radiation.The ItemsThe MinionsThe Mechanics
Application created by [You must be registered and logged in to see this link.] | This code is open-source and available for free use.
The Fluff
The Glitch: Depending upon the emotional or active intentions of Đ he can actually be percieved as a person completely different than he is. True-sight and otherworldly knowledge does not allow one to perceive Đ by this change of form. This can only happen in events of emotional distress or when Đ chooses it to happen. Typically doing this has some unintended cosmic consequences that he cannot escape.
Mastermind: Đ doesn't even typically show himself unless he has the clear advantage, or unless it benefits him in some way to make an appearance. Most of what he does is pre-planned, pre-meditated and doesn't require his direct intervention.
Application created by [You must be registered and logged in to see this link.] | This code is open-source and available for free use.
Đ- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 10
Registration date : 2017-12-12
Re: Đ
Approved until stated otherwise
Arcana- Administrator
- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 2494
Location : In the middle of nowhere, Louisiana
Age : 31
Job : Nothing
Humor : [19:12:48] @ Forceaus : Shouldn't be hard to beat. It's only like a centimeter long.
Registration date : 2011-02-08
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Renegade Archives
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