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Oscar Wood; Hermes
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Retired and Deceased characters :: Retired
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Oscar Wood; Hermes
Oscar Wood
H.E.R.M.E.S
Basic Biography |
Real Name: Oscar Wood Renegade/Hero/Villain Name: Hermes Title: The Synthetic Speedster Alignment: Lawful Good Age: 19 (Physically 21) Gender: Male Race: Human Hair: Naturally Blond, dyed Aqua Green Eyes: Aqua Green Height: 6'0" Weight: 160lbs Blood type: A+ |
The Looks |
|
The Legacy |
Personality: Oscar shares his parent's enthusiasm for science and heroics. It was their dream and he was all too happy to oblige. He's a nice, charming and slightly camp guy who enjoys a good joke and solving problems. He's also very devout to his parent's cause and will not stand for any kind of injustice. While he dreams of being one of the big leagues in terms of superheroes, he's perfectly content with handling the smaller tasks; someone's got to do it. When it comes to combat, he's always excited to try out new things. And he is always confident in battle because if things start to go sour he can always just run away, take the information he's learnt and come back. He's against killing and will not work with any heroes who regularly use fatal force. Infact, he's likely to try and arrest them. He's capable of working in a team and can follow orders while also being able to use his own intiative. History: "Some are born great, some achieve greatness, and some have greatness thrust upon them" Others have greatness given to them by their nerd parents on their 18th birthday. Since he was 15 he always thought something was up. They were paying for him to have athletics practice, they made him join the school's running team and they even made him take boxing lessons. He thought they wanted him to join the military or something along those lines. But the reality was revealed to him in the form of a suit. The H.E.R.M.E.S suit to be exact. His parents were technological scientists and had been developing the suit for the last 3 years to fit their son's biology. They were gigantic nerds who had always dressed of being superheroes, but when nearly of them did anything about it until they were too old, they decided to give their dream to their son. They made him a supersuit that would accelerate his speed and thinking processes. When they told him about it, it was hard to tell who was more excited. He had always been terrified of being ordinary, but it seemed as if he's parents had swooped in and saved the day - by allowing him to save others. He spent the next few months practicing in the suit. It was hard. When you went from walking at 3 miles an hour to running at 500, even with the enhanced processing it was a difficult task. It took nearly an entire year of 4 days a week practice before he could finally use the suit with skill, allowing him to rival many of the natural born speedsters in the world. Thinking that he was ready, he went out into the world on his first night of crime fighting. He hasn't looked back since. |
The Powers and Weaknesses |
(All characters can be as powerful as they want, as long as they are balanced with proper weaknesses.) Powers Power 1: The H.E.R.M.E.S Suit: Human Enhancement Regalia; Movement Elevating Suit This suit, when worn, plugs into the wearer's body on a microscopic scale. It causes the body to do everything faster. It allows them to move faster, think faster, see faster and talk faster. It also causes them to digest food faster and, as an unknown effect, causes them to age faster as well. His suit is capable of letting him run Mach 3 at it's highest extreme (at this point, in it's current BETA state, would cause it to start to fall apart). The suit injects into the wearer's brain and accelerates their processing skills with electric charge, allowing them to adequately utilize the superspeed. The suit is also made of a Unique alloy which is specifically designed to absorb friction. This alloy is flexible but durable, allowing agile movement while being bulletproof. It could take a missle impact, but only one. Along with the flexible alloy, it's also equipped with shock absorbers to ease the damage of striking objects at high speeds and falling from high heights. Suit's parameters; Maximum Speed - Mach 3 Maximum Cerebral Processing Speed - 900% Durability Enhancing, Friction Absorbing Alloys Weakness(es) Weakness 1: If he begins to reach the suit's peak of Mach 3, it will start to rapidly degrade. He can only mainly this speed for 15 seconds at most, before the suit would literally force him to stop; Fortunately, 15 seconds is usually more than enough at that level of speed. Weakness 2: The suit's peak level of process enhancement is 900% that of a normal human. This is usually plenty for coping with the super speed. It begins to lag slightly if he starts going at the suit's peak. Also, if he has too much to focus on, it'll use too much processing power than needed and fluxiate in speed, going faster and slower, disorientating him. Weakness 3: If Hermes doesn't take a break after moving at high speed in order to, quite literally, let off some steam, the metal of the suit will absorb so much friction and heat that it will overheat the suit, partially cook him and shut the suit down until it's cooling systems can work. Weakness 4: If he isn't in the suit, he is a normal human. Weakness 5: Wearing the suit has altered Oscars perception of his own speed. He is so used to moving incredibly quickly that he will often misjudge distances and the time that tasks take. He could reach out for a cup on his desk and either smash his hand into it or close his fingers far too early, missing it entirely. He'll also speak funnily. He needs to focus on his normal, human speed while out of the suit or he'll just fumble every task. Weakness 6: If he memorizes something while he has the suit's increased level of processes, if he tries to remember it while out of the suit it will be like watching at video at 400 times it's speed. Like super super fast forward. He needs to either focus incredibly hard or put the suit on in order to clearly make out his memories. Weakness 7: The suit accelerates his metabolism while it's on, meaning that he has to eat a lot of food. If he doesn't, he could essentially starve to death in about 5 hours. This has also affected suitless Oscar in the sense that he is either eating a lot out of fear he'll die or he's not eating for two days because he forgets that time moves slower. Weakness 8: While his boots have treads to allow him to not slip on some terrain, such as beaches and cobblestone, he will still slip on Ice. And slipping at 700 miles per hour is not going to end well. Weakness 9: EMP. If you EMP him, he is, to put it simply, fucked. RP Mechanics RP Mechanic(s): The suit has been aging him. He is 19 years old, but chronologically his body is 21 years old. By the time he's 25, he'll have the body of a 40 year old if he keeps using the suit. Oscar is a straight A science student. His family are rich. Items/Minions Hermes Boots; Power: When Oscar isn't in the suit, he wears a pair of boots called the 'Hermes Boots'. They allow him to move at a maximum speed of 250 mph. Weakness: Since he only has the boots on, if he moves at maximum speed he is definitely going to get some friction burn. If he doesn't stop, he'll literally cause a fire. He also cannot accelerate as fast as he could in the suit, he'll have to work up to the maximum speed. It also takes him a while to stop or else he risks falling over. And breaking something. Unless he's kicking someone with the boots, contact with people at high speed with result in damage to himself. Go-Go Goggles; Oscar puts these on when he's both in his suit and just wearing the boots so that he can avoid getting flies in his eyes. The goggles also have another purpose in that, since when he's just in his boots he has no heightened processing the goggles give him some level of enhanced perception, allowing him to better comprehend what he's doing. Weakness; Only increases his perception of his sight, his other senses are left behind. He can see things before he hears it, think thunder and lightning. See the lightning and then hear the thunder. Can leave him very disorientated at high speeds. Friction Charged Knuckle Plates: Oscar's suit channels some the friction generated from running into his knuckles, enhancing his punches. His punches will slightly tear and burn the skin of those they hit, if the knuckle dusters are charged. Weakness; He needs to generate friction in order to charge the knuckle dusters. After 10 punches (one punch per finger) he'll have to run around to generate more energy. Physical Priority (You are to put these physical attributes in order from 1 to 4. 1 is the highest priority, 4 is the lowest.) Agility: 2 Endurance: 3 Reaction: 1 Strength: 4 |
____________________________________________________________________________________________________________
Lingo- Posting Apprentice
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Quote : I speak every language but bullshit.
Warnings :
Number of posts : 215
Humor : Bad Language
Registration date : 2013-12-08
Re: Oscar Wood; Hermes
I like this character very much he is approved
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Thorgron- Mega Poster!
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Number of posts : 630
Registration date : 2013-04-16
Re: Oscar Wood; Hermes
Retired
____________________________________________________________________________________________________________
The characters that my mind decided up because of various reasons easily gotten to for all of you people who like being lazy.
- Characters of the wolf:
Shadowoof- Retired Moderator
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Online Offline
Quote : You know........... This is just kinda pointless
Warnings :
Number of posts : 1508
Location : Right behind you
Age : 24
Job : I write and occasionaly mod
Humor : Gotta change this every few months
Registration date : 2014-10-18
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Retired and Deceased characters :: Retired
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