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Leon Fawkes's Items

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Post by Leon Fawkes August 27th 2014, 9:12 pm

Name: The Fox Sub-Dermal Armor
Abilities:
Armor
First and foremost, The Fox is designed to be used as a protective armor against foreign attacks. The armor is designed to lengthen the life expectancy and
enhance the natural abilities of the wearer.

Sub-Dermal Capabilities
The Fox has a special design function in that it is able to store itself under the skin of the wielder. The Fox is able to break itself up into smaller cells that are
small enough to fit through the cells in the skin of the wearer and then store itself underneath the user's skin. This means that it still provides protection to the
body even when not actively worn. However, its stored weapons can't be used while in a passive state. Leon's speed is still able to be augmented while The Fox is in a
passive state as well, but he is not as comfortable with running at super sonic speeds than when he is wearing the armor.


Weapon Arsenal
The Fox is designed to house a large array of different kinds of custom weapons as well as conventional weapons. There are many different holsters and sheathes for conventional weapons while many custom weapons can be built
directly into the suit itself.

Description: Armor created in the Special Weapons detachment. After it was sent for testing at their facility, it was stolen by a soldier known as Leon ____. The Fox and Leon's whereabouts are unknown at this time.
Spoiler:
INT Allocation: 8

Name: Speed Boost
Abilities: An overdrive function in The Fox that allows Leon to raise his speed to 8 temporarily. The effects last for one post and require one post to recharge.
Description: A software upgrade that allows The Fox to augment the abilities of the user.
INT Allocation: 8

Name: The Fox Helmet Filter
Abilities: Provides the user with clean oxygen to breathe. Comes with a reserve tank that lasts for one hour. While in combat, this lasts 6 posts. The tank fills for one post for every 1 1/2 posts that it isn't used.
Description: Filter for breathing.
INT Allocation: 5

Name: The Fox Visor
Abilities: Provides the user with Electromagnetic Vision and a zoom function of up to x160
Description: The visor on the face portion of The Fox Helmet.
INT Allocation: 5 (Electromagnetic Vision),4(Zoom)

Name: Plasma Mass Generator (PMG)
Abilities: The PMG is a pair of gloves that have the ability of producing plasma. With this, the PMG can create and shape plasma to whatever shape and size the user wishes, with a limit of 6 feet in diameter, and then fire these creations at a target. The most common instance is to fire small globes of plasma around the size of the user's palm in a rapid fire mode. Using larger masses of plasma takes a few seconds to create before being discharged.
Another method for wielding the PMG is to create a mass of plasma but not fire it. Instead, the PMG becomes a melee weapon. The intense heat given off by the plasma is enough to burn those with Dur 4 or less from 2 feet away.
When firing small spheres from the gloves, each individual glove will overheat after firing more than 3 shots. For every one shot more than 3 fired, an extra post is required to recharge the glove. This allows 3 shots to be fired in two posts in succession but once a 4th is fired one post is needed to recharge that glove. While the glove is preoccupied with maintaining a melee weapon, spheres can not be fired. Additionally, large overcharged shots can only be fired once per post and anything more will cause the glove to overheat and recharge. Firing another overcharge shot will require two posts of recharging before the glove may be used again.


Description: The main weapon built into The Fox. Another prototype weapon that was sent to Leon's division for weapons testing.
Spoiler:

INT Allocation: 7

Name: Super Sweet Sound System (S4)
Abilities: Stereo system built into the suit that lets people hear Leon's favorite music. Can also be used for just internal enjoyment if he's trying to be sneaky. But, if we're talking about its applications as a weapon...
The S4 is able to crank its volume up high enough to temporarily deafen all those around it within a 60 foot radius. However, this will easily alert Leon's prescense to basically, the world. The S4 is loud enough to do damage to even those who are unable to hear through its vibrations. The victim's brains and inner organs will be shocked and possibly internal bruising will occur if they come too close. Damage to internal organs will occur at distances of about 20 feet. Armored individuals will not be affected by the vibrations.
Due to the super sick energy requirements, the S4 can only last for 2 posts before needing to recharge for 3 posts. The S4 can be ejected from the suit to serve as a decoy or as a barrier to help with Leon's escape. It is also equipped with a self destruct device so as to not let it fall into the wrong hands. God save us the day comes that we must destroy these superb subs.
Description: There's some sick bass in these babies.
INT Allocation: 7

Name: Deployable Turret
Abilities: A mini turret that expands and takes full form once deployed. When not deployed the turret is condensed into a ball with a diameter of about 4 inches. Once deployed the turret reaches a height of about one foot and a width of 8 inches, still small. The turret doesn't use conventional ammunition but uses the same weapons system as the PMG. The turret is only capable of shooting spheres of plasma, however. This, coupled with its lightweight alloys, allows the turret to remain lightweight at about 10 pounds. Only one can be taken into a thread and can only be used once. The turret will last until destroyed. Using The Fox Watch, Leon can choose to target individual people to attack or choose to have the turret attack everybody but The Fox. The turret has a targeting range of 100 feet and will fire one shot every 3 seconds.
Description:
Spoiler:
INT Allocation: 7

Name: G14 Grand Sniper
Abilities: Able to fire bullets with an intense muzzle velocity. Snipers with enough skill may hit a target from 2 miles away with mild winds. The scope is able to be removed or replaced with another. The sniper holds a magazine of 30 bullets and is able to switch fire modes to single, burst, and full auto. Uses the generic 5.56 round so ammo may be taken from most rifles. Special ammunition of the same size may also be used.
Description:
Spoiler:
INT Allocation: 6

Name: Electro-Web
Abilities: Fires a web that rapidly expands from either lower wrist of The Fox. The web will reach a maximum of 18 feet in diameter before it stops expanding. On contact with a solid object, the web will stop expanding and close itself around the object and beging electrocuting the victim. The electrocution can be stopped if contact with the net is broken or manually stopped via The Fox's Watch. Electronics of equal or lower rank will be fried if trapped in the web, and organics with lower durability than 6 will be unable to move while trapped. (Excluding any electricity manipulating types or those immune to electricty.)
Description: The best named weapon of the century, second only to the Super Soaker.
INT Allocation: 6

Name: Wrist-Mounted Grappling Hooks
Abilities: Uses a hardened material capable of cutting into harder materials for grappling purposes. Can then be used to pull the user towards the hook.
Description: Because what kind of suit would this be without grappling hooks?!
INT Allocation: 5

Name: The Fox Watch
Abilities: The remote access device used for many of The Fox's weapons and gadgets. Also able to automatically map locations that Leon visits, giving him a blueprint of buildings that he walks through beforehand and maps of areas that he visits. The final use for The Fox Watch is that of a hacking tool. For basic electronics of INT 4 or lower, The Fox Watch can hack into and change their properties. This can be done remotely if within the building's network or within 30 feet of the device. A seperate manual function is also present.
Description:
Spoiler:
INT Allocation: 3 (Mapping), 3 (Remote Access Device), 5 (Hacking)

Name: G-Boots
Abilities: Boots that allow the user to anchor their gravity in whatever direction the user is standing. This allows the user to stand on walls and ceilings naturally.
Description: Super dope boots.
Spoiler:
INT Allocation: 5

Name: Tracking Shots
Abilities: 5.56 or 9mm rounds that can be shot from the G14 or the M1911's that expel a very small tracking device. Because of the lesser weight than regular bullets, they fly at a larger velocity, making them extremely hard to spot. The target will not be in pain but may feel an itch from the spot the tracker hits. Scratching will only put the tracker deeper into the skin. The target may then be tracked by The Fox Watch.
Description:
Spoiler:
INT Allocation: 4


Last edited by Leon Fawkes on August 30th 2014, 11:45 pm; edited 2 times in total
Leon Fawkes
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Post by Jason Masters August 27th 2014, 9:20 pm

Anything with an INT Allocation of 3 or lower does not require an application, though you can keep it if you want.

Your stat booster must be one of your highest level items, eight in this case.
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Post by Leon Fawkes August 29th 2014, 2:48 am

Changes made.
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Post by Jason Masters August 29th 2014, 3:29 pm

If you use both of your level 8 slots, one must be a stat booster.
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Post by Leon Fawkes August 30th 2014, 11:47 pm

Fixed for serious this time :0
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Post by Odien August 31st 2014, 11:39 am

Approved.

____________________________________________________________________________________________________________
Ʊlphaxtentis:
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