Switch Accounts
Log in
Latest topics
Word Count
Shrink your Links!
Rating
Sexual Content 2: Sexual content is permitted. References and writing about genitalia and sex acts are permitted, but explicit detail is not. Fade to black, or use the dotdotdot rule. (Let's keep it PG-13.)
Violence 2: Graphic violence is permitted. Explicit description or in-game narration violence is allowed.
Despite these ratings, keep in mind that there is a limit, and you should not cross it just to garner attention. Also, resorting to curse words is also like adding senseless fluff to your posts.
License
Discord Server
Disclaimer
Superhero RPG does not own any content written or distributed by Marvel or DC Comics. All of the content referencing to Marvel or DC belongs to its rightful owners. Superhero RPG does not claim rights to any materials used such as Comic Book, Movie, or Video game character images. Superhero RPG does retain the rights to any and all posts made by the original authors that are a part of SuperheroRPG.
Copyright © 2008-2024 by Chellizard, Spirit Corgi, Atlas, and Pain. All rights reserved. No part of this website may be reproduced or transmitted in any form without the written permission of the author or the Site Owners.
John Smith "The Grey Man"
Page 1 of 1 • Share
John Smith "The Grey Man"
The Gray Man
"It won't matter, you won't remember anyway."
The Bio
Real Name: John Smith
Renegade Name: The Grey Man
Title:
Alignment: Neutral Good
Age: Unknown
Gender: Male
Race: Native American/White
Hair: Black
Eyes: Brown
Height: 6'1"
Weight: 220lbs
Blood type: AB-
The Looks
He is not one for fashion. On a normal day, he is wearing blue jeans and a white t-shirt with a matte black fitted baseball hat on his head. His shoes are just as nondescript, being simple white, matching the clothes he wears. Despite his clothes being nondescript, he has multiple piercings with his septume being pierced and his ears being gauged out to 0's. Alone his body, from the base of his feet, up his legs to his waist and torso, down his arms to his hands and up his neck, ceasing at his chin, is a large tattoo of swirling black tendrils that if stared at long enough seem to move.The Personality
Very quiet and soft spoken, keeps to himself but has a steep sense of loyalty and duty.The Story
His story is lost to even him. All he remembers was being trained to be stealthy, utilizing the grey man training to blend in with any crowd anywhere. He speaks many languages, but doesn't know it until he is introduced to them. At some point in his history, he was targeted for removal and was shot in the head. This is when his powers manifested, whisking him away and to safety, putting into a torpor until his body could function, minus his memories of most of his life. The Priority
1. Agility
2. Endurance
3. Reaction
4. Strength
The Powers
Umbrakinesis - He has the ability to 'absorb' shadows into himself, blocking his body from view and being able to "Blur" himself from camera's and recording devices. He can also use the shadows to create tentacles that he can use in combat, or to help move him. The shadows can be hardened to mitigate incoming damage. He can also manipulate the shadows around him subtly to change the features of his face enough to look different. He also has developed perfect night vision that activates on it's own when he is in the dark. Two interesting side effects that have developed recently that he has learned of. One he can control a little and the other one he cannot. He has developed an ability he calls the "Shadow Step" which is a short distance teleportation restricted to line of sight and has to be a place of shadow large enough to hide his body. What he cannot control is the "Shadow Healing", wherein if he is injured, he can 'knit' his injuries with shadow, needing to enter a meditative state to do so. The Weaknesses
Having had amnesia, he doesn't know who he is, what real skills he possesses or who his family and friends are. With the amnesia comes the training he doesn't quite remember, having been trained until it was second nature to be a grey man. Once his powers manifested, the training combined with his ability to lightly affect the minds of those he comes in contact with; People he meet forget him. This is directly corelated to how powerful his shadow abilities get. He worries that the more he learns about his abilities, that people will not remember him. It makes it very difficult to develop relationships with people. The more powerful he becomes with his shadow powers, he becomes more connected to the "Dark Place" he believes he gets his power from. This means that the more powerful he gets, the less he can stand bright lights, fearing he will eventually fade into a creature of darkness, incapable of stepping into the suns light. As his night vision is almost non controllable, he has the ability to be severely blinded by bright lights, if caught by surprise using it in the darkness. The Items
He carries nothing with him. Being able to manipulate the shadows as he wishes, he can use them to almost complete efficacy in most circumstances. Lockpicks? Shadow tendril in and bust the lock open. No need for a knife, or sword, or chain. The only downfall is that light negates his abilities. The Minions
None. The Fluff
His "Lair" is an old basement in an abandonded building. He's done his best to keep it in the best condition he can. He shares the apartment with two ferrets, Podo and Kodo, and a stray dog, Whoof. None of which seem to not be phased by his weakness.The RP Sample
*Night fell, and as he unfolded himself from the one corner of his basement that the light did not touch, he opened his eyes to see a semi smiling stray black and white mutt staring at him. He reached a hand out and scratched the dogs ear lightly, and the dog responded by lovingly pressing his head into John's hand. John slid his legs off the bed and got his bearings, looking around and watching as the darkness lit up, eyes adjusting to the darkness of his living space. He made a kissing sound and suddenly the sound of loud and boisterous "Dook dook dook" came to his ears and he smiled. The ferrets came onto his bed and nipped at his fingers playfully before he picked them both up and gave them kisses on the tops of their heads. He set them down and stood up, moving to his table and slipping his pants on over his legs, then sliding his shirt on over his torso. He stopped for a moment and looked around, clucking his tongue and nodding to himself. He finished dressing, getting a large grey hoodie on and heading towards the door to the street. He stopped and turned and looked at his animals and smiled* I will return. I will bring treats. *Whoof heard this and his head turned and he made a low, happy grumbling sound. The ferrets started their war dance again. He headed out, looking around and hitting the street. He headed up a fire escape and to the rooftops before heading to the edge and looking around. He closed his eyes, listening, filtering sounds out until he heard a woman scream. He turned and headed that direction. At the ledge of each building, a shadow tendril reached out and grabbed the edge of the next building. When he jumped, he was half pulled onto the other. Once above the alley, he looked down, seeing a woman running down being chased by a few men. Once he guaged the situation, he reached his arms out, pulling the shadows over him, becoming cloaked in a large black mass of shadows and shadow tendrils. He stepped off the ledge, the tendrils pulling him down and towards the alley, body completely hidden from view. The woman fell, the men closed in and he set foot on the ground. The woman stared at the men, but the men saw a large maw of shadow open and he stepped out. Hood up, face obscured from view, he took a few steps closer to the men who raised their guns to him. He pushed his hands forward, and shadow tendrils shot out at blinding speed, wrapping around each wrist and flinging the gunmen against the wall of the near by building hard enough to knock them out. He unclenched his fists and the shadows receded. The woman looked at him, eyes wide in fear. He pulled the hood off to show her he was a normal person, and as he reached a hand out to help her up, she screamed. He sighed deeply and stood completely up and shook his head.* It doesn't matter, you won't remember. *He took a step back and the shadows swallowed him up, removing him from her view. She screamed again, then slowly stopped and looked around and blinked, as if trying to figure out what had happened. She stood up and looked at the two unconscious men and ran out of the alley for safety. Once she was gone, he pulled the burner from his pocket and called 911, reporting the incident in the alley, and hanging up. He ascended the building and went back to the rooftops to patrol his little end of the city.* It is never over. Application created by Chellizard | This code is open-source and available for free use.
Resroc- Status :
Online Offline
Quote : "Insert Quote from Character Here" or etc.
Warnings :
Number of posts : 1
Registration date : 2018-07-05
Re: John Smith "The Grey Man"
Umbrakinesis - He has the ability to 'absorb' shadows into himself, blocking his body from view and being able to "Blur" himself from camera's and recording devices.
He can also use the shadows to create tentacles that he can use in combat, or to help move him. The shadows can be hardened to mitigate incoming damage.
He can also manipulate the shadows around him subtly to change the features of his face enough to look different.
He also has developed perfect night vision that activates on it's own when he is in the dark.
Two interesting side effects that have developed recently that he has learned of. One he can control a little and the other one he cannot. He has developed an ability he calls the "Shadow Step" which is a short distance teleportation restricted to line of sight and has to be a place of shadow large enough to hide his body.
What he cannot control is the "Shadow Healing", wherein if he is injured, he can 'knit' his injuries with shadow, needing to enter a meditative state to do so.
So, while these are all powers derived from umbrakinesis. They are all rather seperate and if you could paragraph and name them like so, that'd be good. Otherwise, take the ability to effect people mentally from your weaknesses and add it to powers, as it is a permission based power.
Onto weaknesses, you need as many weaknesses as you have powers.
Having had amnesia, he doesn't know who he is, what real skills he possesses or who his family and friends are. With the amnesia comes the training he doesn't quite remember, having been trained until it was second nature to be a grey man. - This isn't a weakness, not really, the amnesia is more a roleplay machanic, as is not remembering any training.
Once his powers manifested, the training combined with his ability to lightly affect the minds of those he comes in contact with; People he meet forget him. This is directly corelated to how powerful his shadow abilities get. He worries that the more he learns about his abilities, that people will not remember him. It makes it very difficult to develop relationships with people. Like I said, power and rp machanic. Worry that people will forget you isn't much a weakness that others can exploit.
The more powerful he becomes with his shadow powers, he becomes more connected to the "Dark Place" he believes he gets his power from. This means that the more powerful he gets, the less he can stand bright lights, fearing he will eventually fade into a creature of darkness, incapable of stepping into the suns light. As his night vision is almost non controllable, he has the ability to be severely blinded by bright lights, if caught by surprise using it in the darkness.
Now this can be two weaknesses. Bright lights blind his night vision and the sun badly hurts him, just don't migrate it. You get more powerful though advancements, so set a area of damage you take from lights and be fair about it I guess. Don't step out into the light and walk about for minutes one thread, then hours another, basically is what I am saying.
Items doesn't have to make mention of using the shadows, just say you can create constructs with the shadows in the power area with the tendril part.
Anyway, from what I can count, you have 7 powers and two weaknesses. From here, I leave that to you. If you have any questions feel free to ask staff on the discord and such.
He can also use the shadows to create tentacles that he can use in combat, or to help move him. The shadows can be hardened to mitigate incoming damage.
He can also manipulate the shadows around him subtly to change the features of his face enough to look different.
He also has developed perfect night vision that activates on it's own when he is in the dark.
Two interesting side effects that have developed recently that he has learned of. One he can control a little and the other one he cannot. He has developed an ability he calls the "Shadow Step" which is a short distance teleportation restricted to line of sight and has to be a place of shadow large enough to hide his body.
What he cannot control is the "Shadow Healing", wherein if he is injured, he can 'knit' his injuries with shadow, needing to enter a meditative state to do so.
So, while these are all powers derived from umbrakinesis. They are all rather seperate and if you could paragraph and name them like so, that'd be good. Otherwise, take the ability to effect people mentally from your weaknesses and add it to powers, as it is a permission based power.
Onto weaknesses, you need as many weaknesses as you have powers.
Having had amnesia, he doesn't know who he is, what real skills he possesses or who his family and friends are. With the amnesia comes the training he doesn't quite remember, having been trained until it was second nature to be a grey man. - This isn't a weakness, not really, the amnesia is more a roleplay machanic, as is not remembering any training.
Once his powers manifested, the training combined with his ability to lightly affect the minds of those he comes in contact with; People he meet forget him. This is directly corelated to how powerful his shadow abilities get. He worries that the more he learns about his abilities, that people will not remember him. It makes it very difficult to develop relationships with people. Like I said, power and rp machanic. Worry that people will forget you isn't much a weakness that others can exploit.
The more powerful he becomes with his shadow powers, he becomes more connected to the "Dark Place" he believes he gets his power from. This means that the more powerful he gets, the less he can stand bright lights, fearing he will eventually fade into a creature of darkness, incapable of stepping into the suns light. As his night vision is almost non controllable, he has the ability to be severely blinded by bright lights, if caught by surprise using it in the darkness.
Now this can be two weaknesses. Bright lights blind his night vision and the sun badly hurts him, just don't migrate it. You get more powerful though advancements, so set a area of damage you take from lights and be fair about it I guess. Don't step out into the light and walk about for minutes one thread, then hours another, basically is what I am saying.
Items doesn't have to make mention of using the shadows, just say you can create constructs with the shadows in the power area with the tendril part.
Anyway, from what I can count, you have 7 powers and two weaknesses. From here, I leave that to you. If you have any questions feel free to ask staff on the discord and such.
____________________________________________________________________________________________________________
The characters that my mind decided up because of various reasons easily gotten to for all of you people who like being lazy.
- Characters of the wolf:
Shadowoof- Retired Moderator
- Status :
Online Offline
Quote : You know........... This is just kinda pointless
Warnings :
Number of posts : 1508
Location : Right behind you
Age : 24
Job : I write and occasionaly mod
Humor : Gotta change this every few months
Registration date : 2014-10-18
Similar topics
» John Smith
» Business and nothing more [John Smith]
» Roy Smith (John Bowman)
» Alexander Smith
» Kevin Smith
» Business and nothing more [John Smith]
» Roy Smith (John Bowman)
» Alexander Smith
» Kevin Smith
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Today at 2:20 pm by SicilianDragon
» Lingering Sentiments
November 20th 2024, 1:05 am by Cynical_Aspie
» Quickdraw's Experience Sheet
November 18th 2024, 9:44 pm by Cynical_Aspie
» S.A.M
November 18th 2024, 7:39 pm by DVC
» DVC joins the fight
November 17th 2024, 8:40 pm by DVC
» Cat Hunt
November 16th 2024, 4:00 pm by Cynical_Aspie
» The Most Dangerous Game
November 16th 2024, 3:05 am by Tybrid
» This Time With Gusto
November 16th 2024, 2:51 am by Tybrid
» The Fire of Conviction
November 16th 2024, 2:41 am by Tybrid
» Hell and Consequences [Alert]
October 28th 2024, 8:11 pm by Hyperion
» Recruitment Tour (Quickdraw, Celeste, and Stareater)
October 28th 2024, 2:24 am by Cynical_Aspie
» Fight Club
October 27th 2024, 4:43 pm by SicilianDragon