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Composite Lock's Bow and Arrows
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Composite Lock's Bow and Arrows
Name: Composite's hand crafted Bow
Abilities:No special abilities, but is very versatile good for use in Close Quater Combat.
Description: Using part of the bow he crafted in the jungle Sean took to his dad's forge and begun to build his new bow. Lining the bow with metal plates strengthing the bow for combat which might involve defencive strikes with the bow.
INT Allocation:Fight Skill
He also carries a large number of arrows, he's got a couple of weaponised tips.
Normal Headed Arrows, these things can come in different designs from traditional look to more up to date look. These arrows could be used as melee weapons if needed in a close range attack.
INT allocation: Fight Skill
A grapple Hook this has no specail ability part from allowing him to move around rooftops. I guess this would class as "flight" power slot. The Grapple who is a 3 pronged hook.
INT allocation: Flight(grapple hook swinging)
His major arrow is a EMP Arrow head. This is something he has only built and waiting for the right time for this use. its a big thing for him to build so at the moment it's a one use thing. Again this arrow would allow his FS to increase to due effect on the battle field.
INT Allocation: Fight Skill
He can build his own arrows on the battle field. He's been known to compinsate for adding extra weight to his arrows IE adding a smoke granede to the arrow he can offset it to hit his target. These would be built up through an RP situation not something he carries around with him.
Abilities:No special abilities, but is very versatile good for use in Close Quater Combat.
Description: Using part of the bow he crafted in the jungle Sean took to his dad's forge and begun to build his new bow. Lining the bow with metal plates strengthing the bow for combat which might involve defencive strikes with the bow.
INT Allocation:Fight Skill
He also carries a large number of arrows, he's got a couple of weaponised tips.
Normal Headed Arrows, these things can come in different designs from traditional look to more up to date look. These arrows could be used as melee weapons if needed in a close range attack.
INT allocation: Fight Skill
A grapple Hook this has no specail ability part from allowing him to move around rooftops. I guess this would class as "flight" power slot. The Grapple who is a 3 pronged hook.
INT allocation: Flight(grapple hook swinging)
His major arrow is a EMP Arrow head. This is something he has only built and waiting for the right time for this use. its a big thing for him to build so at the moment it's a one use thing. Again this arrow would allow his FS to increase to due effect on the battle field.
INT Allocation: Fight Skill
He can build his own arrows on the battle field. He's been known to compinsate for adding extra weight to his arrows IE adding a smoke granede to the arrow he can offset it to hit his target. These would be built up through an RP situation not something he carries around with him.
Last edited by Pulsemanuk on November 10th 2012, 3:30 pm; edited 1 time in total (Reason for editing : update for INT allocation)
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Re: Composite Lock's Bow and Arrows
You need to individually list all the different types of arrows as well as assign INT allocation to them all as well.
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